pathfinder-2-sqlite-MIRROR/data/monsters/alghollthu master.yaml

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5.1 KiB
YAML

ability_mods:
cha_mod: 4
con_mod: 6
dex_mod: 1
int_mod: 3
str_mod: 5
wis_mod: 5
ac: 23
ac_special: null
alignment: LE
automatic_abilities: null
description: 'Aboleths form the core of alghollthu society, and while they are the
"common folk" of their own societies, they see themselves as masters of all others.
Unlike their leaders, who mask their actions using magical disguises, aboleths revel
in their monstrous forms, appearing as primeval fish with tentacles. Masters of
psychic manipulation, they are a species so ancient that they were present in the
world when it was young, before the gods had turned their attention to the planet.
They see all other life as something they have the right to control, so the idea
that potential slaves might have faith in a higher power other than themselves enrages
aboleths.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 25'
hp: 135
hp_misc: null
immunities: null
items: null
languages:
- Aklo
- Alghollthu
- Aquan
- Common
- Undercommon
level: 7
melee:
- action_cost: One Action
damage:
formula: 2d8+10
type: bludgeoning
name: tentacle
plus_damage:
- formula: null
type: slime
to_hit: 16
traits:
- agile
- magical
- reach 15 feet
name: Alghollthu Master
perception: 17
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** Fortitude DC 25; **Stage 1** no ill effect (1 round);
**Stage 2** the victim''s skin softens, inflicting drained 1 (1 round); **Stage
3** the victim''s skin transforms into a clear, slimy membrane, inflicting drained
2 until the curse ends; every hour this membrane remains dry, the creature''s
drained condition increases by 1 (permanent). A __remove disease__ spell can counteract
this curse, but immunity to disease offers no protection against it.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Slime
range: null
raw_description: '**Slime** (__curse__, __occult__, __virulent__) **Saving Throw**
Fortitude DC 25; **Stage 1** no ill effect (1 round); **Stage 2** the victim''s
skin softens, inflicting drained 1 (1 round); **Stage 3** the victim''s skin transforms
into a clear, slimy membrane, inflicting drained 2 until the curse ends; every
hour this membrane remains dry, the creature''s drained condition increases by
1 (permanent). A __remove disease__ spell can counteract this curse, but immunity
to disease offers no protection against it.'
requirements: null
success: null
traits:
- curse
- occult
- virulent
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 15
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 16
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 5 feet. While underwater, an aboleth exudes a cloud of transparent
slime. An air-breathing creature adjacent to an aboleth must succeed at a DC 25
Fortitude save each round or lose the ability to breathe air but gain the ability
to breathe water for 3 hours.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mucus Cloud
range: null
raw_description: '**Mucus Cloud** (__aura__, __disease__) 5 feet. While underwater,
an aboleth exudes a cloud of transparent slime. An air-breathing creature adjacent
to an aboleth must succeed at a DC 25 Fortitude save each round or lose the ability
to breathe air but gain the ability to breathe water for 3 hours.'
requirements: null
success: null
traits:
- aura
- disease
trigger: null
senses:
- Perception +17
- darkvision
size: Huge
skills:
- bonus: 16
misc: null
name: 'Athletics '
- bonus: 15
misc: null
name: 'Deception '
- bonus: 15
misc: null
name: 'Intimidation '
- bonus: 14
misc: any one subcategory
name: 'Lore '
- bonus: 16
misc: null
name: 'Occultism '
source:
- abbr: Bestiary
page_start: 14
page_stop: null
speed:
- amount: 10
type: Land
- amount: 60
type: swim
spell_lists:
- dc: 25
misc: null
name: Occult Innate Spells
spell_groups:
- heightened_level: null
level: 7
spells:
- frequency: at will
name: project image
requirement: null
- frequency: at will
name: veil
requirement: null
- heightened_level: null
level: 6
spells:
- frequency: x3
name: dominate
requirement: null
- frequency: at will
name: illusory scene
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: at will
name: illusory object
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: hallucinatory terrain
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: at will
name: hypnotic pattern
requirement: null
to_hit: null
traits:
- Uncommon
- LE
- Huge
- Aberration
- Aquatic
type: Creature
weaknesses: null