248 lines
7.0 KiB
YAML
248 lines
7.0 KiB
YAML
ability_mods:
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cha_mod: 2
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con_mod: 4
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dex_mod: 1
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int_mod: 0
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str_mod: 3
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wis_mod: 1
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ac: 16
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ac_special:
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- descr: 19 while Inhabiting a Body
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alignment: CE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Worm demons can't stand the sight of a good meal presented and then
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swiftly taken away. Whenever a __dying__ creature within sight of the worm demon
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has its dying condition removed, the worm demon takes 1d6 mental damage.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Recoil from Wasted Opportunities
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range: null
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raw_description: '**Recoil from Wasted Opportunities** Worm demons can''t stand
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the sight of a good meal presented and then swiftly taken away. Whenever a __dying__
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creature within sight of the worm demon has its dying condition removed, the worm
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demon takes 1d6 mental damage.'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'Vermleks, also called worm demons, manifest from the souls of mortals
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who desecrated the dead, such as grave robbers or necromancers. These fiends take
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their violations to a new extreme, using their demonic powers to horrifically core
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their living victims and don the flesh-husk that remains.
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In its natural form, a vermlek resembles an oversized pinkish worm with four long
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tails that end in writhing fibrils. Its mouth splits into four segments like a profane
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tulip lined with rows of dozens of pointed teeth. More often than not, however,
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these fiends are encountered only after they have crawled into the body of a dead
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humanoid and made the hollowed-out flesh their temporary host. Vermleks use their
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powers of deception and disguise to infiltrate mortal settlements and influence
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unwitting acquaintances of the bodies they wear. Particularly intelligent or conniving
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vermleks might even reach stations of real power within the ranks of an army or
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government, at which point exposure of their true form can wreak havoc among the
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populace they have so thoroughly duped.
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**__Recall Knowledge - Fiend__ (__Religion__)**: DC 18'
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hp: 55
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hp_misc: null
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immunities: null
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items: null
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languages:
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- Abyssal
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- Celestial
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- Draconic
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- telepathy 100 feet
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level: 3
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melee:
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- action_cost: One Action
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damage:
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formula: 2d8+3
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type: piercing
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name: bite
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plus_damage: null
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to_hit: 12
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traits: null
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- action_cost: One Action
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damage:
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formula: 2d6+3
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type: bludgeoning
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name: fist
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plus_damage: null
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to_hit: 12
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traits:
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- agile
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- action_cost: One Action
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damage:
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formula: 1d8+4
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type: slashing
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name: longsword
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plus_damage: null
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to_hit: 12
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traits:
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- versatile P
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name: Vermlek
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perception: 8
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: null
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effect: The worm demon is Inhabiting a Body
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Abandon Body
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range: null
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raw_description: '**Abandon Body** [Two Actions] (__manipulate__) **Requirement**
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The worm demon is Inhabiting a Body; **Effect** The worm demon crawls out of the
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body it is inhabiting, devouring much of the body''s remaining flesh and regaining
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10 Hit Points in the process. The corpse it leaves behind is little more than
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a husk.'
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requirements: null
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success: null
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traits:
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- manipulate
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trigger: null
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- action_cost: Three Actions
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critical_failure: null
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critical_success: null
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description: The worm demon crawls into the body of an adjacent dead Medium humanoid,
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consuming the bulk of the victim's skeleton and internal organs as it does so
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and cramming itself into the cavity. As long as it Inhabits a Body, the worm demon
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loses its bite attack, can wield weapons like a humanoid, gains a +3 circumstance
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bonus to AC, and gains a +3 circumstance bonus to Deception checks to Impersonate
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the creature it is inhabiting. It cannot use this ability if it is already Inhabiting
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a Body.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Inhabit Body
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range: null
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raw_description: '**Inhabit Body** [Three Actions] (__manipulate__) The worm demon
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crawls into the body of an adjacent dead Medium humanoid, consuming the bulk of
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the victim''s skeleton and internal organs as it does so and cramming itself into
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the cavity. As long as it Inhabits a Body, the worm demon loses its bite attack,
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can wield weapons like a humanoid, gains a +3 circumstance bonus to AC, and gains
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a +3 circumstance bonus to Deception checks to Impersonate the creature it is
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inhabiting. It cannot use this ability if it is already Inhabiting a Body.'
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requirements: null
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success: null
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traits:
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- manipulate
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Whenever the vermlek Abandons a Body or Inhabits a Body, all creatures
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within 30 feet who can see the vermlek must succeed at a DC 19 Will save or become
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__frightened 1__. On a critical failure, the creature is frightened 1 and __sickened
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1__. Regardless of the result, creatures are immune to the same vermlek's unsettling
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movement for 24 hours.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Unsettling Movement
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range: null
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raw_description: '**Unsettling Movement** (__emotion__, __fear__, __mental__, __visual__)
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Whenever the vermlek Abandons a Body or Inhabits a Body, all creatures within
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30 feet who can see the vermlek must succeed at a DC 19 Will save or become __frightened
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1__. On a critical failure, the creature is frightened 1 and __sickened 1__. Regardless
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of the result, creatures are immune to the same vermlek''s unsettling movement
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for 24 hours.'
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requirements: null
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success: null
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traits:
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- emotion
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- fear
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- mental
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- visual
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trigger: null
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ranged: null
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rarity: Common
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resistances: null
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ritual_lists: null
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saves:
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fort: 11
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fort_misc: null
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misc: null
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ref: 8
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ref_misc: null
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will: 6
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +8
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- darkvision
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size: Medium
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skills:
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- bonus: 8
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misc: null
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name: 'Acrobatics '
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- bonus: 10
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misc: null
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name: 'Athletics '
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- bonus: 7
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misc: +10 to Impersonate while Inhabiting a Body
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name: 'Deception '
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- bonus: 8
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misc: null
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name: 'Stealth '
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source:
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- abbr: 'Pathfinder #151: The Show Must Go On'
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page_start: 82
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page_stop: null
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speed:
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- amount: 25
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type: Land
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- amount: 15
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type: burrow
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spell_lists:
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- dc: 19
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misc: ''
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name: Divine Innate Spells
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spell_groups:
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- heightened_level: null
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level: 3
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spells:
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- frequency: null
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name: fear
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requirement: null
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- frequency: null
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name: harm
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requirement: null
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to_hit: 11
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traits:
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- CE
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- Medium
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- Demon
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- Fiend
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type: Creature
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weaknesses:
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- amount: 5
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type: cold iron
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- amount: 5
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type: good
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- amount: 5
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type: sonic
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