pathfinder-2-sqlite-MIRROR/data/monsters/blood boar.yaml

198 lines
5.8 KiB
YAML

ability_mods:
cha_mod: -2
con_mod: 4
dex_mod: 2
int_mod: -4
str_mod: 5
wis_mod: 2
ac: 23
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The blood boar Strides toward its quarry, ignoring difficult terrain
and gaining a +10-foot circumstance bonus to its Speed during the movement.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Chase Down
range: null
raw_description: '**Chase Down** [One Action] The blood boar Strides toward its
quarry, ignoring difficult terrain and gaining a +10-foot circumstance bonus to
its Speed during the movement.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The blood boar lets forth a hair-raising squeal. Each creature within
30 feet must succeed at a DC 23 Will save or become __frightened 1__ (__frightened
2__ on a critical failure). If the blood boar uses Terrifying Squeal on the same
turn after using Chase Down, the Will save DC is instead 25.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Terrifying Squeal
range: null
raw_description: '**Terrifying Squeal** [One Action] (__auditory__, __emotion__,
__fear__, __mental__) The blood boar lets forth a hair-raising squeal. Each creature
within 30 feet must succeed at a DC 23 Will save or become __frightened 1__ (__frightened
2__ on a critical failure). If the blood boar uses Terrifying Squeal on the same
turn after using Chase Down, the Will save DC is instead 25.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- auditory
- emotion
- fear
- mental
trigger: null
alignment: NE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Ferocity
range: null
raw_description: '**Ferocity** [Reaction]'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'Blood boars are fearsome swine bred in Cheliax for the singular purpose
of hunting down escaped slaves. The species originated from a type of large feral
boar native to Nidal''s shadowy Uskwood, and blood boars retain their predecessors''
gray fur, red eyes, and exceptional senses. The intensive breeding process to produce
blood boars—augmented by the selective application of magic—grants the creatures
an unparalleled awareness of blood, including the ability to precisely detect a
bloodied creature''s location and movements, allowing the boars to track their prey
from up to a mile away.
Blood boars'' keepers groom and mark the animals to enhance their already unsettling
appearance. While from a distance, a blood boar might be mistaken for an ordinary
pig, up close the differences are stark. Blood-red eyes, ashen fur, and unnaturally
sharp tusks frame hundreds of pounds of raw muscle, the veins of which can be seen
through the boar''s ghastly pale flesh. Chains, manacles, and spikes are typical
blood boar accessories, ensuring the boars are as fearsome as possible.
A blood boar''s ability to track its quarry using only the scent of the target''s
blood has been the bane of many thieves, brigands, and the occasional illicit lover,
but none have as much cause to fear the beasts as slaves in pursuit of freedom.
Even washing off spilled blood does nothing to deter the blood boar''s pursuit if
it already has the scent. As a result, many halflings in the Bellflower Network
zealously practice disarming and nonlethal combat techniques specifically to avoid
accidental bloodshed during an escape.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 22'
hp: 98
hp_misc: null
level: 6
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8+8
type: piercing
name: jaws
plus_damage: null
to_hit: 17
traits: null
name: Blood Boar
perception: 15
ranged_attacks: null
saves:
fort: 16
fort_misc: null
misc: null
ref: 14
ref_misc: null
will: 10
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'The blood boar can precisely sense bleeding creatures within 60 feet.
**Blood Quarry** On smelling a creature''s blood, the blood boar can designate
that creature as its quarry. The blood boar can smell its quarry from up to a
mile away. A blood boar can have only one quarry at a time.'
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Bloodsense
range: null
raw_description: '**Bloodsense** The blood boar can precisely sense bleeding creatures
within 60 feet.
**Blood Quarry** On smelling a creature''s blood, the blood boar can designate
that creature as its quarry. The blood boar can smell its quarry from up to a
mile away. A blood boar can have only one quarry at a time.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- bloodsense 60 feet
- low-light vision
- scent (imprecise) 30 feet
size: Medium
skills:
- bonus: 10
misc: null
name: Acrobatics
- bonus: 15
misc: null
name: Athletics
- bonus: 15
misc: null
name: Survival
sources:
- abbr: 'Pathfinder #147: Tomorrow Must Burn'
page_start: '76'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
spell_lists: null
traits:
- Animal