198 lines
5.8 KiB
YAML
198 lines
5.8 KiB
YAML
ability_mods:
|
|
cha_mod: -2
|
|
con_mod: 4
|
|
dex_mod: 2
|
|
int_mod: -4
|
|
str_mod: 5
|
|
wis_mod: 2
|
|
ac: 23
|
|
ac_special: null
|
|
active_abilities:
|
|
- action_cost: One Action
|
|
critical_failure: null
|
|
critical_success: null
|
|
description: The blood boar Strides toward its quarry, ignoring difficult terrain
|
|
and gaining a +10-foot circumstance bonus to its Speed during the movement.
|
|
effect: null
|
|
failure: null
|
|
frequency: null
|
|
full_description: null
|
|
generic_description: null
|
|
maximum_duration: null
|
|
name: Chase Down
|
|
range: null
|
|
raw_description: '**Chase Down** [One Action] The blood boar Strides toward its
|
|
quarry, ignoring difficult terrain and gaining a +10-foot circumstance bonus to
|
|
its Speed during the movement.'
|
|
requirements: null
|
|
saving_throw: null
|
|
stages: null
|
|
success: null
|
|
traits: null
|
|
trigger: null
|
|
- action_cost: One Action
|
|
critical_failure: null
|
|
critical_success: null
|
|
description: The blood boar lets forth a hair-raising squeal. Each creature within
|
|
30 feet must succeed at a DC 23 Will save or become __frightened 1__ (__frightened
|
|
2__ on a critical failure). If the blood boar uses Terrifying Squeal on the same
|
|
turn after using Chase Down, the Will save DC is instead 25.
|
|
effect: null
|
|
failure: null
|
|
frequency: null
|
|
full_description: null
|
|
generic_description: null
|
|
maximum_duration: null
|
|
name: Terrifying Squeal
|
|
range: null
|
|
raw_description: '**Terrifying Squeal** [One Action] (__auditory__, __emotion__,
|
|
__fear__, __mental__) The blood boar lets forth a hair-raising squeal. Each creature
|
|
within 30 feet must succeed at a DC 23 Will save or become __frightened 1__ (__frightened
|
|
2__ on a critical failure). If the blood boar uses Terrifying Squeal on the same
|
|
turn after using Chase Down, the Will save DC is instead 25.'
|
|
requirements: null
|
|
saving_throw: null
|
|
stages: null
|
|
success: null
|
|
traits:
|
|
- auditory
|
|
- emotion
|
|
- fear
|
|
- mental
|
|
trigger: null
|
|
alignment: NE
|
|
automatic_abilities:
|
|
- action_cost: Reaction
|
|
critical_failure: null
|
|
critical_success: null
|
|
description: null
|
|
effect: null
|
|
failure: null
|
|
frequency: null
|
|
full_description: null
|
|
generic_description: null
|
|
maximum_duration: null
|
|
name: Ferocity
|
|
range: null
|
|
raw_description: '**Ferocity** [Reaction]'
|
|
requirements: null
|
|
saving_throw: null
|
|
stages: null
|
|
success: null
|
|
traits: null
|
|
trigger: null
|
|
description: 'Blood boars are fearsome swine bred in Cheliax for the singular purpose
|
|
of hunting down escaped slaves. The species originated from a type of large feral
|
|
boar native to Nidal''s shadowy Uskwood, and blood boars retain their predecessors''
|
|
gray fur, red eyes, and exceptional senses. The intensive breeding process to produce
|
|
blood boars—augmented by the selective application of magic—grants the creatures
|
|
an unparalleled awareness of blood, including the ability to precisely detect a
|
|
bloodied creature''s location and movements, allowing the boars to track their prey
|
|
from up to a mile away.
|
|
|
|
|
|
|
|
|
|
Blood boars'' keepers groom and mark the animals to enhance their already unsettling
|
|
appearance. While from a distance, a blood boar might be mistaken for an ordinary
|
|
pig, up close the differences are stark. Blood-red eyes, ashen fur, and unnaturally
|
|
sharp tusks frame hundreds of pounds of raw muscle, the veins of which can be seen
|
|
through the boar''s ghastly pale flesh. Chains, manacles, and spikes are typical
|
|
blood boar accessories, ensuring the boars are as fearsome as possible.
|
|
|
|
|
|
|
|
|
|
A blood boar''s ability to track its quarry using only the scent of the target''s
|
|
blood has been the bane of many thieves, brigands, and the occasional illicit lover,
|
|
but none have as much cause to fear the beasts as slaves in pursuit of freedom.
|
|
Even washing off spilled blood does nothing to deter the blood boar''s pursuit if
|
|
it already has the scent. As a result, many halflings in the Bellflower Network
|
|
zealously practice disarming and nonlethal combat techniques specifically to avoid
|
|
accidental bloodshed during an escape.
|
|
|
|
|
|
|
|
|
|
**__Recall Knowledge - Animal__ (__Nature__)**: DC 22'
|
|
hp: 98
|
|
hp_misc: null
|
|
level: 6
|
|
melee_attacks:
|
|
- action_cost: One Action
|
|
damage:
|
|
formula: 2d8+8
|
|
type: piercing
|
|
name: jaws
|
|
plus_damage: null
|
|
to_hit: 17
|
|
traits: null
|
|
name: Blood Boar
|
|
perception: 15
|
|
ranged_attacks: null
|
|
saves:
|
|
fort: 16
|
|
fort_misc: null
|
|
misc: null
|
|
ref: 14
|
|
ref_misc: null
|
|
will: 10
|
|
will_misc: null
|
|
sense_abilities:
|
|
- action_cost: None
|
|
critical_failure: null
|
|
critical_success: null
|
|
description: 'The blood boar can precisely sense bleeding creatures within 60 feet.
|
|
|
|
|
|
**Blood Quarry** On smelling a creature''s blood, the blood boar can designate
|
|
that creature as its quarry. The blood boar can smell its quarry from up to a
|
|
mile away. A blood boar can have only one quarry at a time.'
|
|
effect: null
|
|
failure: null
|
|
frequency: null
|
|
full_description: null
|
|
generic_description: null
|
|
maximum_duration: null
|
|
name: Bloodsense
|
|
range: null
|
|
raw_description: '**Bloodsense** The blood boar can precisely sense bleeding creatures
|
|
within 60 feet.
|
|
|
|
|
|
**Blood Quarry** On smelling a creature''s blood, the blood boar can designate
|
|
that creature as its quarry. The blood boar can smell its quarry from up to a
|
|
mile away. A blood boar can have only one quarry at a time.'
|
|
requirements: null
|
|
saving_throw: null
|
|
stages: null
|
|
success: null
|
|
traits: null
|
|
trigger: null
|
|
senses:
|
|
- bloodsense 60 feet
|
|
- low-light vision
|
|
- scent (imprecise) 30 feet
|
|
size: Medium
|
|
skills:
|
|
- bonus: 10
|
|
misc: null
|
|
name: Acrobatics
|
|
- bonus: 15
|
|
misc: null
|
|
name: Athletics
|
|
- bonus: 15
|
|
misc: null
|
|
name: Survival
|
|
sources:
|
|
- abbr: 'Pathfinder #147: Tomorrow Must Burn'
|
|
page_start: '76'
|
|
page_stop: null
|
|
speed:
|
|
- amount: 40
|
|
misc: null
|
|
type: Land
|
|
spell_lists: null
|
|
traits:
|
|
- Animal
|