217 lines
6.5 KiB
YAML
217 lines
6.5 KiB
YAML
ability_mods:
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cha_mod: 5
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con_mod: 2
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dex_mod: 5
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int_mod: 3
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str_mod: 0
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wis_mod: 2
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ac: 23
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ac_special: null
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active_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A creature hit by a cat sith's claw must succeed at a DC 23 Will save
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or be cursed with misfortune. Whenever the cursed creature rolls a critical success
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on a skill check or saving throw, it gets a success instead. Each day, a cursed
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creature can attempt a DC 10 flat check to break the curse.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Cat Sith's Mark
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range: null
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raw_description: '**Cat Sith''s Mark** (__curse__, __misfortune__) A creature hit
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by a cat sith''s claw must succeed at a DC 23 Will save or be cursed with misfortune.
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Whenever the cursed creature rolls a critical success on a skill check or saving
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throw, it gets a success instead. Each day, a cursed creature can attempt a DC
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10 flat check to break the curse.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- curse
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- misfortune
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The cat sith touches a __dying__ creature or a creature that died within
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the past 3 days. If the target is a dying creature, it must attempt a DC 25 Fortitude
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save; on a failure, its dying value increases by 1 (or 2 on a critical failure).
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If the target is dead, it receives no save and its soul is imprisoned in the cat
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sith's body, becoming freed only if the cat sith is slain. While the soul is imprisoned,
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the creature can't be brought back to life by any means short of a __wish__ or
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__miracle__. The cat sith can hold only one soul at a time and can release a soul
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as a free action.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Steal Soul
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range: null
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raw_description: '**Steal Soul** [Two Actions] (__necromancy__, __occult__) The
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cat sith touches a __dying__ creature or a creature that died within the past
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3 days. If the target is a dying creature, it must attempt a DC 25 Fortitude save;
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on a failure, its dying value increases by 1 (or 2 on a critical failure). If
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the target is dead, it receives no save and its soul is imprisoned in the cat
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sith''s body, becoming freed only if the cat sith is slain. While the soul is
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imprisoned, the creature can''t be brought back to life by any means short of
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a __wish__ or __miracle__. The cat sith can hold only one soul at a time and can
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release a soul as a free action.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- necromancy
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- occult
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trigger: null
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alignment: CN
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Any creature within the area that can see the cat sith must succeed
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at a DC 21 Will save or become struck by an ill omen. On a failure, the creature
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becomes immune to __fortune__ effects as long as it remains in the aura and for
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1 minute thereafter. On a critical failure, the creature takes a –1 penalty to
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attack rolls, skill checks, and saving throws while within the ill omen aura and
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becomes immune to fortune effects for 1 day.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Ill Omen
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range: 60 feet
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raw_description: '**Ill Omen** (__aura__, __curse__, __misfortune__, __occult__)
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60 feet. Any creature within the area that can see the cat sith must succeed at
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a DC 21 Will save or become struck by an ill omen. On a failure, the creature
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becomes immune to __fortune__ effects as long as it remains in the aura and for
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1 minute thereafter. On a critical failure, the creature takes a –1 penalty to
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attack rolls, skill checks, and saving throws while within the ill omen aura and
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becomes immune to fortune effects for 1 day.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- aura
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- curse
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- misfortune
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- occult
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trigger: null
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description: 'Cat siths can easily pass for common black house cats, noteworthy only
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for the white spots on their chests and their unusually bristly personalities. In
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actuality, they are cunning fey, fully capable of speech, trickery, and even walking
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upright on their hind legs and using their forepaws almost as skillfully as hands.
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Cat siths live around highland towns and cities, regularly venturing unnoticed into
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nearby communities by posing as domesticated felines or using magic to take humanoid
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form. While some cat siths gather information and undertake tasks for more powerful
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fey creatures, others serve only their own mysterious agendas.
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Cat siths are harbingers of misfortune and find amusement in the unluckiness that
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follows in their wake. Though they are rarely malicious, they are fascinated by
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death in all its forms, and may go so far as to steal the souls of the dying for
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some inscrutable purpose.
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**__Recall Knowledge - Fey__ (__Nature__)**: DC 24'
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hp: 110
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hp_misc: null
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immunities:
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- <a style="text-decoration:underline" href="Traits.aspx?ID=110">misfortune</a> effects
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languages:
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- Sylvan
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- speak with animals
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level: 6
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 2d12+3
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type: piercing
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name: jaws
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plus_damage: null
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to_hit: 12
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traits: null
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- action_cost: One Action
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damage:
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formula: 2d6+5
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type: slashing
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name: claw
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plus_damage:
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- formula: null
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type: cat sith's mark
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to_hit: 15
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traits:
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- agile
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- finesse
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name: Cat Sith
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perception: 14
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ranged_attacks: null
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rarity: Uncommon
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saves:
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fort: 14
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fort_misc: null
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misc: null
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ref: 17
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ref_misc: null
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will: 14
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will_misc: null
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senses:
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- low-light vision
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size: Tiny
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skills:
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- bonus: 15
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misc: null
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name: Acrobatics
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- bonus: 15
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misc: null
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name: Deception
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- bonus: 15
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misc: null
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name: Stealth
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sources:
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- abbr: 'Pathfinder #153: Life''s Long Shadow'
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page_start: '77'
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page_stop: null
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speed:
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- amount: 35
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misc: null
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type: Land
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spell_lists:
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- attack_bonus: null
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cantrips: null
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constants: null
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dc: 23
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focus_points: null
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misc: null
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spell_lists:
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- level: 3
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spells:
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- misc: at will
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name: humanoid form
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- level: 2
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spells:
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- misc: x2
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name: paranoia
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spells_source: Occult Innate Spells
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traits:
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- Fey
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weaknesses:
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- amount: 5
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misc: null
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type: cold iron
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