193 lines
5.3 KiB
YAML
193 lines
5.3 KiB
YAML
ability_mods:
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cha_mod: 1
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con_mod: 1
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dex_mod: 2
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int_mod: 0
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str_mod: 4
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wis_mod: 2
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ac: 20
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ac_special:
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- descr: 22 with shield raised
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active_abilities:
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- action_cost: Three Actions
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critical_failure: null
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critical_success: null
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description: Medium or smaller, hoof, DC 18
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Trample
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range: null
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raw_description: '**Trample** [Three Actions] Medium or smaller, hoof, DC 18'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: N
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You snap your shield in place to ward off a blow. Your shield prevents you
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from taking an amount of damage up to the shield's Hardness. You and the shield
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each take any remaining damage, possibly breaking or destroying the shield.
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Shield Block
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range: null
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raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
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raised, you would take damage from a physical attack. **Effect** You snap your
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shield in place to ward off a blow. Your shield prevents you from taking an amount
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of damage up to the shield''s Hardness. You and the shield each take any remaining
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damage, possibly breaking or destroying the shield.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: While you have your shield raised, you would take damage from a physical
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attack.
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description: 'Centaurs are legendary hunters and trackers who resemble heavily muscled
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humans with the bodies of powerful horses from the waist down. They are typically
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reclusive but haughty, quick to assume that their handsome physiques and long history
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of cultural traditions make them superior to any two-legged folk they encounter.
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While stories of bloody clashes between centaurs and humanoid settlers are well
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known, centaurs are neither intrinsically bloodthirsty nor recklessly aggressive.
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Rather, they are proud and stubborn and do not take kindly to outsiders who encroach
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on their ancestral grounds, some of which have been ruled by centaurs for thousands
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of years. Against despoilers of nature who fail to heed their warnings, centaurs
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do not hesitate to use their finely honed hunting skills to inflict deadly wounds.
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Centaurs train with weapons as well as their heavy hooves, and the thunder of centaurs
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charging across the plains is often mistaken for a stampede or even an earthquake.
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Despite their insular nature, some centaurs form close alliances with elves, fey,
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gnomes, and isolated human communities. Such allies are often surprised to learn
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the depths of centaurs'' honor, pragmatism, and wilderness lore. Rarely, a centaur
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leaves its tribe to travel the wider world. Such lone centaur wanderers more easily
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integrate into humanoid societies, but other centaurs are quick to assume that some
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dishonor led to their exile and thus give such vagabonds a wide berth.
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Centaurs have incredible variation in their individual size and coloration. Their
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upper bodies are fairly similar within a tribe and even region, but their lower
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bodies—like those of horses—can vary widely from parent to child. Most centaurs
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are at least 7 feet tall and weigh more than 2,000 pounds.
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Centaurs live in groups of dozens of members, usually led by an old, powerful seer
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or battle-hardened warrior who has carried out many noble deeds and earned a lifetime
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of respect from their comrades. The revered leader guides the habits of their entire
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group; a wise seer might encourage the tribe to roam far from civilization to preserve
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the ways of its ancestors, while an aggressive warrior might foster skirmishes with
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nearby humanoid settlements and even rival centaur groups.
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**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 18'
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hp: 40
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hp_misc: null
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items:
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- breastplate
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- longsword
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- spear (3)
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- steel shield (Hardness 5, HP 20, BT 10)
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languages:
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- Common
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- Elven
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- Sylvan
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level: 3
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 1d10+4
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type: bludgeoning
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name: hoof
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plus_damage: null
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to_hit: 9
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traits:
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- agile
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- action_cost: One Action
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damage:
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formula: 1d8+4
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type: slashing
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name: longsword
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plus_damage: null
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to_hit: 11
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traits:
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- versatile P
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- action_cost: One Action
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damage:
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formula: 1d6+4
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type: piercing
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name: spear
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plus_damage: null
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to_hit: 11
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traits: null
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name: Centaur
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perception: 9
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ranged_attacks:
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- action_cost: One Action
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damage:
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formula: 1d6+4
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type: piercing
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name: spear
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plus_damage: null
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to_hit: 9
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traits:
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- thrown 20 feet
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saves:
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fort: 8
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fort_misc: null
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misc: null
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ref: 9
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ref_misc: null
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will: 9
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will_misc: null
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senses:
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- darkvision
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size: Large
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skills:
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- bonus: 11
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misc: null
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name: Athletics
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- bonus: 6
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misc: null
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name: Diplomacy
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- bonus: 6
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misc: null
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name: Intimidation
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- bonus: 7
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misc: null
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name: Nature
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- bonus: 7
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misc: null
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name: Survival
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sources:
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- abbr: Bestiary
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page_start: '60'
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page_stop: null
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speed:
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- amount: 40
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misc: null
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type: Land
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spell_lists: null
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traits:
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- Beast
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