390 lines
13 KiB
YAML
390 lines
13 KiB
YAML
ability_mods:
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cha_mod: 5
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con_mod: 0
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dex_mod: 4
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int_mod: 7
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str_mod: -3
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wis_mod: -2
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ac: 38
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ac_special: null
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active_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A demilich has gemstone eyes that glow when the demilich is active.
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Each eye contains an 8th-level spell that targets one creature (usually one eye
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has __maze__ and the other __polar ray__). The demilich can Activate an eye. This
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uses the number of spellcasting actions the spell requires, and also requires
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command and envision components. When the demilich casts a spell from a gemstone
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eye, that eye stops glowing for 1d4 rounds, during which time that eye's spell
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can't be used. Occasionally, one or both of the two demilich eye gems can be harvested
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from a destroyed demilich as __magic items__.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Demilich Eye Gems
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range: null
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raw_description: '**Demilich Eye Gems** (__arcane__) A demilich has gemstone eyes
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that glow when the demilich is active. Each eye contains an 8th-level spell that
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targets one creature (usually one eye has __maze__ and the other __polar ray__).
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The demilich can Activate an eye. This uses the number of spellcasting actions
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the spell requires, and also requires command and envision components. When the
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demilich casts a spell from a gemstone eye, that eye stops glowing for 1d4 rounds,
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during which time that eye''s spell can''t be used. Occasionally, one or both
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of the two demilich eye gems can be harvested from a destroyed demilich as __magic
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items__.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- arcane
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The demilich consumes the soul. The soul is utterly destroyed, and the demilich
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regains HP equal to double the creature's level.
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Devour Soul
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range: null
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raw_description: '**Devour Soul** [One Action] (__arcane__, __necromancy__, __negative__)
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**Requirements** A soul has been trapped in one of the demilich''s blight quartz
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gems (see Trap Soul) for 24 hours. **Effect** The demilich consumes the soul.
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The soul is utterly destroyed, and the demilich regains HP equal to double the
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creature''s level.'
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requirements: A soul has been trapped in one of the demilich's blight quartz gems
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(see Trap Soul) for 24 hours.
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saving_throw: null
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stages: null
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success: null
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traits:
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- arcane
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- necromancy
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- negative
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A demilich can replace all material and somatic components for casting
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spells with verbal components, and can replace all Interact components for activating
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magic items with envision components.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Mental Magic
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range: null
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raw_description: '**Mental Magic** A demilich can replace all material and somatic
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components for casting spells with verbal components, and can replace all Interact
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components for activating magic items with envision components.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A demilich long ago absorbed the spells from a staff into gemstone
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nodules embedded in its skull, with larger nodules representing higher-level spells.
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It can cast any of the spells as though it were Activating the staff, and regains
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1 charge per 4 hours spent in torpor, to a maximum of 8 charges. A typical demilich
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has the spells from a __greater staff of necromancy__, but it could have spells
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from another staff of 8th level or lower instead.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Staff Gems
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range: null
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raw_description: '**Staff Gems** A demilich long ago absorbed the spells from a
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staff into gemstone nodules embedded in its skull, with larger nodules representing
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higher-level spells. It can cast any of the spells as though it were Activating
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the staff, and regains 1 charge per 4 hours spent in torpor, to a maximum of 8
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charges. A typical demilich has the spells from a __greater staff of necromancy__,
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but it could have spells from another staff of 8th level or lower instead.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: command
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effect: 'Ten blight quartz gemstones on the demilich''s skull can trap the souls
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of the living. The Activated gem casts __bind soul__. This __bind soul__ can target
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and affect a dying creature instead of a corpse. The dying creature can attempt
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a DC 38 Fortitude save; if it succeeds, it doesn''t die and its soul is not trapped
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but it''s enervated 2 (or is unaffected entirely on a critical success). When
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the soul of a creature gets trapped, the creature''s body swiftly turns to dust.
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The gemstones work like the black sapphires used in __bind soul__, except that
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they can hold creatures of up to 17th level and have a value of 200 gp apiece.
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The demilich can Devour a Soul it has trapped.'
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failure: null
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frequency: once per day per gem
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Trap Soul
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range: null
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raw_description: '**Trap Soul** [One Action] command **Frequency** once per day
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per gem; **Effect** Ten blight quartz gemstones on the demilich''s skull can trap
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the souls of the living. The Activated gem casts __bind soul__. This __bind soul__
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can target and affect a dying creature instead of a corpse. The dying creature
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can attempt a DC 38 Fortitude save; if it succeeds, it doesn''t die and its soul
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is not trapped but it''s enervated 2 (or is unaffected entirely on a critical
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success). When the soul of a creature gets trapped, the creature''s body swiftly
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turns to dust.
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The gemstones work like the black sapphires used in __bind soul__, except that
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they can hold creatures of up to 17th level and have a value of 200 gp apiece.
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The demilich can Devour a Soul it has trapped.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: NE
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: 'The demilich ends torpor, rolls initiative, and gains the effect of its
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__contingency''s__ companion spell. The __contingency__ resets after 24 hours.
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**Countermeasures** [Free Action]'
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Telekinetic Whirlwind
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range: null
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raw_description: '**Telekinetic Whirlwind** (__arcane__, __aura__, __evocation__)
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20 feet. Telekinetic whirlwind activates when the demilich ends torpor. Loose
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debris in the area whip up into a whirling storm. This obscures vision, making
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any creature in the area concealed, and causes creatures in its area (except the
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demilich) to treat all creatures as concealed. Any creature other than the demilich
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that enters or begins its turn in the aura takes 2d12 bludgeoning damage.
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**Contingency** [Reaction] A demilich has one permanent 8th-level __contingency__
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spell in effect with one of its arcane innate spells of 5th level or lower as
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the companion spell— typically __dimension door__. **Trigger** While the lich
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is in torpor, a creature disturbs the demilich''s remains, touches its treasure,
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or casts a spell that would affect the demilich. **Effect** The demilich ends
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torpor, rolls initiative, and gains the effect of its __contingency''s__ companion
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spell. The __contingency__ resets after 24 hours.
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**Countermeasures** **Trigger** The demilich''s turn begins. **Effect** The demilich
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casts __blink__, __fly__, __spell turning__, or __true seeing__ on itself. It
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usually chooses spell turning unless it already has that spell in effect.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: While the lich is in torpor, a creature disturbs the demilich's remains,
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touches its treasure, or casts a spell that would affect the demilich.
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description: 'Demiliches are formed when a lich, through carelessness or by accident,
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loses its phylactery. As years pass, the lich''s body crumbles to dust, leaving
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only the skull as the seat of its necromantic power. The lich enters a sort of torpor,
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its mind left wandering the planes in search of ever greater mysteries. The lich
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gradually loses the ability to cast spells and its magic items slowly subsume into
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its new form. Negative energy concentrates around the skull, causing some of its
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bones and teeth to petrify with power and turn into blight crystals. The resulting
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lich skull, embedded with arcane gemstones and suffused with palpably powerful magic,
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forms a creature called a demilich.
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Despite its near-constant state of inactivity, a demilich grows restless from time
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to time, especially when living creatures draw near. Only then does the demilich''s
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hunger for life stir once more, causing it to lash out with terrifying bursts of
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power in attempts to consume vital energy. Unlike an ordinary lich, should the demilich''s
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skull be destroyed, its bond to the world is permanently severed, although some
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theorize that even then it is not truly slain. Rather, some think that once the
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demilich is destroyed, its foul and tormented mind is finally free to wander the
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planes and find new ways to enact its will. For the short-lived common folk of the
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Material Plane, this is good enough, though eons later a demilich may reappear in
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the region it once inhabited with a new—and even more insidious—agenda.
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**__Recall Knowledge - Undead__ (__Religion__)**: DC 39'
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hp: 220
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hp_misc: negative healing
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immunities:
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- disease
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- paralyzed
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- poison
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- polymorph
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- unconscious
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items:
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- demilich eye gem (2)
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languages:
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- Abyssal
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- Aklo
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- Common
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- Draconic
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- Elven
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- Infernal
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- Necril
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- Undercommon
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level: 15
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 1d4-3
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type: piercing
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name: jaws
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plus_damage:
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- formula: null
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type: 6d6 negative
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to_hit: 27
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traits:
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- reach 0 feet
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- finesse
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- magical
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name: Demilich
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perception: 19
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ranged_attacks: null
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rarity: Rare
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resistances:
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- amount: 5
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misc: null
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type: cold
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- amount: 5
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misc: null
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type: electricity
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- amount: 5
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misc: null
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type: fire
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- amount: 5
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misc: except bludgeoning
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type: physical
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saves:
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fort: 23
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fort_misc: null
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misc: +1 status to all saves vs. positive
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ref: 27
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ref_misc: null
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will: 23
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Typically, a demilich is inert when encountered and doesn't take actions
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until its __contingency__ reaction has been triggered (see below).
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Torpor
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range: null
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raw_description: '**Torpor** Typically, a demilich is inert when encountered and
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doesn''t take actions until its __contingency__ reaction has been triggered (see
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below).'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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senses:
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- darkvision
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- true seeing
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size: Tiny
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skills:
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- bonus: 25
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misc: null
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name: Acrobatics
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- bonus: 32
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misc: null
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name: Arcana
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- bonus: 26
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misc: null
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name: Deception
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- bonus: 30
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misc: null
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name: Occultism
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- bonus: 21
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misc: null
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name: Religion
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- bonus: 25
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misc: null
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name: Stealth
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sources:
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- abbr: Bestiary
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page_start: '222'
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page_stop: null
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speed:
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- amount: 30
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misc: null
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type: fly
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spell_lists:
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- attack_bonus: 30
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cantrips:
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- level: 8
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spells:
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- misc: null
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name: mage hand
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- misc: null
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name: telekinetic projectile
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constants:
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- level: 6
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spells:
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- misc: null
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name: true seeing
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dc: 40
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focus_points: null
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misc: null
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spell_lists:
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- level: 9
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spells:
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- misc: null
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name: wail of the banshee
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- level: 7
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spells:
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- misc: at will
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name: spell turning
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- level: 4
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spells:
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- misc: at will
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name: blink
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- misc: at will
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name: dimension door
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- misc: at will
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name: telekinetic maneuver
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spells_source: Arcane Innate Spells
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traits:
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- Undead
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