259 lines
7.2 KiB
YAML
259 lines
7.2 KiB
YAML
ability_mods:
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cha_mod: 7
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con_mod: 8
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dex_mod: 5
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int_mod: -3
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str_mod: 9
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wis_mod: 6
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ac: 40
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ac_special: null
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active_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The fjord linnorm expels a 120-foot line of icy bile, dealing 17d6
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cold damage to creatures within the area (DC 37 basic Reflex save). Any creature
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that fails its save is covered by the ice, which freezes and fuses with the creature's
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skin, giving it a –10-foot penalty to Speed. A creature can __Escape__ or __Force
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Open__ the ice (DC 34) to free itself; otherwise, the ice remains for 1 minute.
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The fjord linnorm can't use Breath Weapon again for 1d4 rounds.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Breath Weapon
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range: null
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raw_description: '**Breath Weapon** [Two Actions] (__cold__, __evocation__, __primal__)
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The fjord linnorm expels a 120-foot line of icy bile, dealing 17d6 cold damage
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to creatures within the area (DC 37 basic Reflex save). Any creature that fails
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its save is covered by the ice, which freezes and fuses with the creature''s skin,
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giving it a –10-foot penalty to Speed. A creature can __Escape__ or __Force Open__
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the ice (DC 34) to free itself; otherwise, the ice remains for 1 minute. The fjord
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linnorm can''t use Breath Weapon again for 1d4 rounds.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- cold
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- evocation
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- primal
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: null
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: 10 rounds
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name: Fjord Linnorm Venom
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range: null
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raw_description: '**Fjord Linnorm Venom** (__cold__, __poison__) **Saving Throw**
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DC 37 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 4d6 cold damage and
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__clumsy 1__ (1 round); **Stage 2** 6d6 cold damage and clumsy 2 (1 round)'
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requirements: null
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saving_throw: DC 37 Fortitude
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stages:
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- effect: 4d6 cold damage and __clumsy 1__ (1 round)
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- effect: 6d6 cold damage and clumsy 2 (1 round)
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success: null
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traits:
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- cold
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- poison
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trigger: null
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alignment: CE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When a creature slays a fjord linnorm, it must succeed at a DC 41 Will
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save or become unable to ever breathe underwater (either via a natural ability
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or a spell such as __water breathing__). In addition, the victim can hold its
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breath only half as long as normal, and whenever it holds its breath it becomes
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__sickened 2__.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Curse of Stolen Breath
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range: null
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raw_description: '**Curse of Stolen Breath** (__curse__, __primal__, __water__)
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When a creature slays a fjord linnorm, it must succeed at a DC 41 Will save or
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become unable to ever breathe underwater (either via a natural ability or a spell
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such as __water breathing__). In addition, the victim can hold its breath only
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half as long as normal, and whenever it holds its breath it becomes __sickened
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2__.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- curse
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- primal
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- water
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: Tail only.
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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description: 'Fjord linnorms make their homes in damp caves behind ice-cold waterfalls
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in the river-veined coastal reaches of the north. While they may appear graceful
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as they swim up the fjords for which they''re named, they are as vile as any other
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of their species and take pleasures in capsizing river boats before gobbling up
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their terrified crews.
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**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 37'
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hp: 315
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hp_misc: regeneration 10 (deactivated by cold iron)
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immunities:
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- cold
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- <a style="text-decoration:underline" href="Traits.aspx?ID=38">curse</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=145">sleep</a>
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languages:
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- Aklo
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- Draconic
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- Sylvan
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level: 16
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 3d12+17
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type: piercing
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name: jaws
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plus_damage:
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- formula: null
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type: fjord linnorm venom
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to_hit: 33
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traits:
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- magical
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- reach 20 feet
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- action_cost: One Action
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damage:
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formula: 3d10+17
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 33
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traits:
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- agile
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- magical
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- reach 20 feet
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- action_cost: One Action
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damage:
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formula: 3d6+15
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type: bludgeoning
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name: tail
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plus_damage:
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- formula: null
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type: Improved Grab
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to_hit: 33
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traits:
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- agile
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- magical
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- reach 25 feet
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name: Fjord Linnorm
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perception: 28
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ranged_attacks: null
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rarity: Uncommon
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saves:
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fort: 30
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 28
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ref_misc: null
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will: 24
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will_misc: null
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senses:
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- darkvision
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- scent (imprecise) 60 feet
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- true seeing
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size: Gargantuan
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skills:
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- bonus: 27
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misc: null
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name: Acrobatics
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- bonus: 33
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misc: null
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name: Athletics
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- bonus: 29
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misc: null
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name: Stealth
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sources:
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- abbr: Bestiary 2
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page_start: '165'
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page_stop: null
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speed:
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- amount: 35
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misc: null
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type: Land
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- amount: 75
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misc: null
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type: fly
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- amount: 50
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misc: null
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type: swim
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- amount: null
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misc: null
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type: freedom of movement
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spell_lists:
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- attack_bonus: null
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cantrips: null
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constants:
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- level: 7
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spells:
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- misc: null
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name: freedom of movement
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- level: 6
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spells:
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- misc: null
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name: true seeing
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dc: 37
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focus_points: null
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misc: null
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spell_lists: null
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spells_source: Primal Innate Spells
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traits:
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- Amphibious
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- Dragon
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weaknesses:
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- amount: 15
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misc: null
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type: cold iron
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