155 lines
4.3 KiB
YAML
155 lines
4.3 KiB
YAML
ability_mods:
|
||
cha_mod: -5
|
||
con_mod: 3
|
||
dex_mod: -1
|
||
int_mod: -5
|
||
str_mod: 5
|
||
wis_mod: 0
|
||
ac: 26
|
||
ac_special: null
|
||
active_abilities:
|
||
- action_cost: One Action
|
||
critical_failure: null
|
||
critical_success: null
|
||
description: '**Requirement** The flesh golem is berserk.'
|
||
effect: The flesh golem Strikes with its fist at a –1 circumstance penalty. If it
|
||
hits, it deals 1d6 extra damage and knocks the target __prone__.
|
||
failure: null
|
||
frequency: null
|
||
full_description: null
|
||
generic_description: null
|
||
maximum_duration: null
|
||
name: Berserk Slam
|
||
range: null
|
||
raw_description: '**Berserk Slam** [One Action] **Requirement** The flesh golem
|
||
is berserk. **Effect** The flesh golem Strikes with its fist at a –1 circumstance
|
||
penalty. If it hits, it deals 1d6 extra damage and knocks the target __prone__.'
|
||
requirements: null
|
||
saving_throw: null
|
||
stages: null
|
||
success: null
|
||
traits: null
|
||
trigger: null
|
||
alignment: N
|
||
automatic_abilities:
|
||
- action_cost: Reaction
|
||
critical_failure: null
|
||
critical_success: null
|
||
description: null
|
||
effect: The golem lashes out and tries to grab a nearby creature. The golem attempts
|
||
an Athletics check to Grapple an adjacent creature. The creature also takes 3d6
|
||
electricity damage on a success, or 6d6 electricity damage on a critical success.
|
||
failure: null
|
||
frequency: null
|
||
full_description: null
|
||
generic_description: null
|
||
maximum_duration: null
|
||
name: Berserk
|
||
range: null
|
||
raw_description: '**Berserk** A severely damaged flesh golem has a chance of going
|
||
berserk. If it has 40 or fewer HP at the start of its turn, the golem must succeed
|
||
at a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest
|
||
living creature, or the nearest object if no creatures are nearby.
|
||
|
||
|
||
**Golem Antimagic** harmed by fire (5d8, 3d4 from areas or persistent damage);
|
||
healed by electricity (area 2d4 HP); slowed by cold
|
||
|
||
|
||
**Vulnerable to Flesh to Stone** Casting a flesh to stone spell on the flesh golem
|
||
affects the golem normally.
|
||
|
||
|
||
**Electric Reflexes** [Reaction] **Trigger** The golem takes electricity damage
|
||
and a creature is adjacent to it. **Effect** The golem lashes out and tries to
|
||
grab a nearby creature. The golem attempts an Athletics check to Grapple an adjacent
|
||
creature. The creature also takes 3d6 electricity damage on a success, or 6d6
|
||
electricity damage on a critical success.'
|
||
requirements: null
|
||
saving_throw: null
|
||
stages: null
|
||
success: null
|
||
traits: null
|
||
trigger: The golem takes electricity damage and a creature is adjacent to it.
|
||
description: 'Made of odd scraps of skin and muscle, a flesh golem is a grotesque
|
||
parody of life. Though it has no mind, it can still go into a berserk rage when
|
||
harmed, giving it a faint semblance of emotion. Flesh golems guard the laboratories
|
||
and charnel houses of fleshwarpers and necromancers who feel no compunctions about
|
||
desecrating corpses for their own ends. Though the first flesh golem is believed
|
||
to have been a misguided attempt to create from simple base elements, these monstrosities
|
||
are far from human. In isolated cases, echoes of a personality might rise in a flesh
|
||
golem if the brain used as part of its construction belonged to a particularly powerful
|
||
personality, but such tragic instances are (thankfully) rare in the extreme.
|
||
|
||
|
||
|
||
|
||
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 26'
|
||
hp: 140
|
||
hp_misc: null
|
||
immunities:
|
||
- bleed
|
||
- disease
|
||
- death effects
|
||
- electricity
|
||
- doomed
|
||
- drained
|
||
- fatigued
|
||
- healing
|
||
- magic (see below)
|
||
- mental
|
||
- necromancy
|
||
- nonlethal attacks
|
||
- paralyzed
|
||
- poison
|
||
- sickened
|
||
- unconscious
|
||
level: 8
|
||
melee_attacks:
|
||
- action_cost: One Action
|
||
damage:
|
||
formula: 2d10+7
|
||
type: bludgeoning
|
||
name: fist
|
||
plus_damage: null
|
||
to_hit: 20
|
||
traits:
|
||
- magical
|
||
- reach 10 feet
|
||
name: Flesh Golem
|
||
perception: 12
|
||
ranged_attacks: null
|
||
rarity: Uncommon
|
||
resistances:
|
||
- amount: 5
|
||
misc: except adamantine
|
||
type: physical
|
||
saves:
|
||
fort: 18
|
||
fort_misc: null
|
||
misc: null
|
||
ref: 14
|
||
ref_misc: null
|
||
will: 15
|
||
will_misc: null
|
||
senses:
|
||
- darkvision
|
||
size: Large
|
||
skills:
|
||
- bonus: 19
|
||
misc: null
|
||
name: Athletics
|
||
sources:
|
||
- abbr: Bestiary
|
||
page_start: '185'
|
||
page_stop: null
|
||
speed:
|
||
- amount: 25
|
||
misc: null
|
||
type: Land
|
||
spell_lists: null
|
||
traits:
|
||
- Construct
|
||
- Golem
|
||
- Mindless
|