184 lines
5.7 KiB
YAML
184 lines
5.7 KiB
YAML
ability_mods:
|
|
cha_mod: -2
|
|
con_mod: 0
|
|
dex_mod: 3
|
|
int_mod: 0
|
|
str_mod: -1
|
|
wis_mod: 1
|
|
ac: 17
|
|
ac_special: null
|
|
active_abilities:
|
|
- action_cost: None
|
|
critical_failure: null
|
|
critical_success: null
|
|
description: null
|
|
effect: null
|
|
failure: null
|
|
frequency: null
|
|
full_description: null
|
|
generic_description: null
|
|
maximum_duration: 6 rounds
|
|
name: Homunculus Poison
|
|
range: null
|
|
raw_description: '**Homunculus Poison** (__poison__) A homunculus has one dose of
|
|
poison in a reservoir in its head. It can refill this poison from its reserves
|
|
with an Interact action. **Saving Throw** DC 15 Fortitude; **Maximum Duration**
|
|
6 rounds; **Stage 1** 1d6 poison and __enfeebled 1__ (1 round)'
|
|
requirements: null
|
|
saving_throw: DC 15 Fortitude
|
|
stages:
|
|
- effect: 1d6 poison and __enfeebled 1__ (1 round)
|
|
success: null
|
|
traits:
|
|
- poison
|
|
trigger: null
|
|
alignment: N
|
|
automatic_abilities: null
|
|
description: 'A homunculus is a tiny servitor construct created by a crafter to serve
|
|
as a spy, scout, messenger, or assistant. When a crafter first begins to study the
|
|
art of creating constructs, she often crafts a homunculus first, since the creation
|
|
process is simple and inexpensive due to a magical shortcut: the use of the creator''s
|
|
own blood. This forges a link between the homunculus and its master, causing the
|
|
homunculus to gain a spark of the creator''s intellect, as well as the same moral
|
|
values and some of the creator''s basic personality traits. Homunculi left to their
|
|
own devices never stray far from their masters.
|
|
|
|
|
|
|
|
|
|
In most cases, a homunculus doesn''t survive the death of its master for long. Deprived
|
|
of its creator, a homunculus loses focus and grows increasingly self-destructive,
|
|
and some even end up battering themselves to destruction. Rarely, a homunculus with
|
|
a slain master survives the trauma with its mind intact, often seeing itself as
|
|
its deceased creator''s child or successor and attempting to further its creator''s
|
|
legacy as best it can. In such cases, and if the homunculus was in close proximity
|
|
to its master upon that creature''s death, a portion of the dead master''s soul
|
|
“infects” the surviving homunculus as it passes on to the afterlife. This doesn''t
|
|
result in a truly soulbound homunculus (see sidebar), since only a fragment of the
|
|
soul is left behind, but this is still enough to grant the homunculus a greater
|
|
personality, free will of its own, and perhaps most importantly, the ability to
|
|
speak. Over time, a few of these “awakened” homunculi even go so far as to become
|
|
convinced that they are the reincarnation of their prior masters, although their
|
|
actual personalities never quite reach the depth and complexity of a truly living
|
|
creature. They are, at best, caricatures of the master, and at worst they become
|
|
awful, bitter-minded parodies of life itself. Still, a free-willed homunculus might
|
|
pursue studies in its creator''s class, becoming a unique creature with the abilities
|
|
of that class if time and fortune permit.
|
|
|
|
|
|
|
|
|
|
Homunculi are created from a mixture of clay, ash, mandrake root, spring water,
|
|
and a pint of the creator''s own blood. It is possible for a separate donor to provide
|
|
the blood, but the process is more difficult.
|
|
|
|
|
|
|
|
|
|
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 14'
|
|
hp: 17
|
|
hp_misc: null
|
|
immunities:
|
|
- bleed
|
|
- death effects
|
|
- disease
|
|
- doomed
|
|
- drained
|
|
- fatigued
|
|
- healing
|
|
- necromancy
|
|
- nonlethal attacks
|
|
- paralyzed
|
|
- poison
|
|
- sickened
|
|
- unconscious
|
|
languages:
|
|
- Common
|
|
- (can't speak any language)
|
|
- master link
|
|
level: 0
|
|
melee_attacks:
|
|
- action_cost: One Action
|
|
damage:
|
|
formula: null
|
|
type: 1d4 piercing
|
|
name: jaws
|
|
plus_damage:
|
|
- formula: null
|
|
type: homunculus poison
|
|
to_hit: 7
|
|
traits:
|
|
- finesse
|
|
- magical
|
|
name: Homunculus
|
|
perception: 3
|
|
ranged_attacks: null
|
|
saves:
|
|
fort: 2
|
|
fort_misc: null
|
|
misc: null
|
|
ref: 7
|
|
ref_misc: null
|
|
will: 3
|
|
will_misc: null
|
|
sense_abilities:
|
|
- action_cost: None
|
|
critical_failure: null
|
|
critical_success: null
|
|
description: A homunculus can't speak, but it is telepathically linked to its creator.
|
|
It can share information back and forth, including its master's knowledge and
|
|
everything the homunculus hears. The range of this link is 1,500 feet. The homunculus
|
|
adopts the same alignment as its creator and is utterly faithful. If the homunculus
|
|
is destroyed, the master takes 2d10 mental damage. If the master is slain, the
|
|
homunculus becomes mindless, claims its current location as its lair, and instinctively
|
|
attacks anyone who comes near.
|
|
effect: null
|
|
failure: null
|
|
frequency: null
|
|
full_description: null
|
|
generic_description: null
|
|
maximum_duration: null
|
|
name: Master Link
|
|
range: null
|
|
raw_description: '**Master Link** (__arcane__, __divination__, __mental__) A homunculus
|
|
can''t speak, but it is telepathically linked to its creator. It can share information
|
|
back and forth, including its master''s knowledge and everything the homunculus
|
|
hears. The range of this link is 1,500 feet. The homunculus adopts the same alignment
|
|
as its creator and is utterly faithful. If the homunculus is destroyed, the master
|
|
takes 2d10 mental damage. If the master is slain, the homunculus becomes mindless,
|
|
claims its current location as its lair, and instinctively attacks anyone who
|
|
comes near.'
|
|
requirements: null
|
|
saving_throw: null
|
|
stages: null
|
|
success: null
|
|
traits:
|
|
- arcane
|
|
- divination
|
|
- mental
|
|
trigger: null
|
|
senses:
|
|
- darkvision
|
|
size: Tiny
|
|
skills:
|
|
- bonus: 5
|
|
misc: null
|
|
name: Acrobatics
|
|
- bonus: 5
|
|
misc: null
|
|
name: Stealth
|
|
sources:
|
|
- abbr: Bestiary
|
|
page_start: '208'
|
|
page_stop: null
|
|
speed:
|
|
- amount: 15
|
|
misc: null
|
|
type: Land
|
|
- amount: 40
|
|
misc: null
|
|
type: fly
|
|
spell_lists: null
|
|
traits:
|
|
- Construct
|