pathfinder-2-sqlite-MIRROR/data/monsters/irlgaunt.yaml

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YAML

ability_mods:
cha_mod: 4
con_mod: 5
dex_mod: 8
int_mod: 4
str_mod: 7
wis_mod: 5
ac: 34
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The irlgaunt violently regurgitates a melonsized clot of brittle stone
supernaturally infused with digestive enzymes. The stone and acid explode on impact
within a range of 30 feet, dealing 7d6 piercing damage and 7d6 acid damage to
creatures in a 20-foot burst (DC 33 basic Reflex save). The irlgaunt can't Regurgitate
Gastroliths for 1d4 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Regurgitate Gastrolith
range: null
raw_description: '**Regurgitate Gastrolith** [Two Actions] (__acid__, __evocation__,
__primal__) The irlgaunt violently regurgitates a melonsized clot of brittle stone
supernaturally infused with digestive enzymes. The stone and acid explode on impact
within a range of 30 feet, dealing 7d6 piercing damage and 7d6 acid damage to
creatures in a 20-foot burst (DC 33 basic Reflex save). The irlgaunt can''t Regurgitate
Gastroliths for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- acid
- evocation
- primal
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The irlgaunt ignores difficult terrain composed of rocks and stone.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Stone Step
range: null
raw_description: '**Stone Step** The irlgaunt ignores difficult terrain composed
of rocks and stone.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NE
automatic_abilities: null
description: 'Irlgaunts resemble titanic spiders or crabs, but with cephalopod-like
tendrils erupting from the tips of their chitin-armored legs. Their jagged gray
shells allow them to blend into the rocky walls of the high mountain passes and
deep ravines that serve as their hunting grounds. Despite their size, they move
with incredible alacrity, bounding across chasms and skittering up sheer mountain
cliffs without pause. Though they are formidable in melee, irlgaunts have an even
more powerful ranged attack. These creatures can pelt their opponents by forcefully
regurgitating gastroliths—melon-sized clusters of rocks enveloped in coagulated
digestive enzymes strong enough to break down flesh and bone. Gastroliths are fragile
and explode on contact, spraying the area with shards of rock and caustic acid.
While one might easily mistake an irlgaunt for a simple brutish beast, they have
a keen intelligence and use devious hunting strategies. They set traps for travelers
and are fond of using gems and magical items taken from previous victims as bait.
They have been known to start rockslides or otherwise block passages to reroute
explorers into their clutches. They also use their gastroliths to direct the movements
of their prey, forcing victims into dead ends at the edge of chasms or cliffs.
For the most part, irlgaunts live solitary lives, likely because finding enough
food to sustain a community tends to be difficult. However, they still maintain
a sense of extended, regional community, actively gathering when organizing for
war or to discuss other issues that affect their species or shared territories.
They have been known to occasionally ally with giants, but these truces are usually
nebulous.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 31'
hp: 265
hp_misc: null
languages:
- Aklo
- Common
- Jotun
- Terran
level: 13
melee_attacks:
- action_cost: One Action
damage:
formula: 3d8+13
type: piercing
name: jaws
plus_damage:
- formula: null
type: 2d6 acid
to_hit: 26
traits: null
- action_cost: One Action
damage:
formula: 3d10+13
type: bludgeoning
name: legs
plus_damage: null
to_hit: 26
traits:
- agile
name: Irlgaunt
perception: 24
ranged_attacks: null
saves:
fort: 22
fort_misc: null
misc: null
ref: 25
ref_misc: null
will: 24
will_misc: null
senses:
- darkvision
size: Large
skills:
- bonus: 25
misc: null
name: Acrobatics
- bonus: 26
misc: null
name: Athletics
- bonus: 23
misc: null
name: Deception
- bonus: 27
misc: null
name: Stealth
- bonus: 22
misc: null
name: Survival
sources:
- abbr: Bestiary 2
page_start: '148'
page_stop: null
speed:
- amount: 30
misc: null
type: Land
- amount: 30
misc: null
type: climb
- amount: null
misc: null
type: stone step
spell_lists:
- attack_bonus: null
cantrips: null
constants: null
dc: 31
focus_points: null
misc: null
spell_lists:
- level: 6
spells:
- misc: null
name: stone tell
- level: 4
spells:
- misc: at will
name: meld into stone
- misc: at will
name: shape stone
spells_source: Primal Innate Spells
traits:
- Aberration
- Earth
weaknesses:
- amount: 10
misc: null
type: bludgeoning