pathfinder-2-sqlite-MIRROR/data/monsters/keketar.yaml

396 lines
11 KiB
YAML

ability_mods:
cha_mod: 7
con_mod: 7
dex_mod: 5
int_mod: 5
str_mod: 9
wis_mod: 7
ac: 40
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The keketar can take the appearance of any Huge or smaller creature.
This doesn't change its Speed or its attack and damage bonuses with its Strikes,
but might change the damage type its Strikes deal.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Change Shape
range: null
raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__,
__transmutation__) The keketar can take the appearance of any Huge or smaller
creature. This doesn''t change its Speed or its attack and damage bonuses with
its Strikes, but might change the damage type its Strikes deal.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- divine
- polymorph
- transmutation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d10+15 bludgeoning, DC 42
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Constrict
range: null
raw_description: '**__Constrict__** [One Action] 1d10+15 bludgeoning, DC 42'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the keketar casts __hallucinatory terrain__, it infuses the illusion
with quasi-real substance. Creatures that do not disbelieve the illusion treat
structures and terrain created through the spell as though they were real, ascending
illusory stairs, becoming trapped by illusory quicksand, and so on.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Reshape Reality
range: null
raw_description: '**Reshape Reality** (__concentrate__, __divine__, __polymorph__,
__transmutation__) When the keketar casts __hallucinatory terrain__, it infuses
the illusion with quasi-real substance. Creatures that do not disbelieve the illusion
treat structures and terrain created through the spell as though they were real,
ascending illusory stairs, becoming trapped by illusory quicksand, and so on.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- divine
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature struck by a keketar's jaws or claw Strike must succeed at
a DC 36 Fortitude save or be subject to a warpwave.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Warpwave Strike
range: null
raw_description: '**Warpwave Strike** (__divine__, __polymorph__, __transmutation__)
A creature struck by a keketar''s jaws or claw Strike must succeed at a DC 36
Fortitude save or be subject to a warpwave.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- polymorph
- transmutation
trigger: null
alignment: CN
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Protean Anatomy
range: null
raw_description: '**Protean Anatomy** (__divine__, __transmutation__) A keketar''s
vital organs shift and change shape and position constantly. Immediately after
the keketar takes acid, electricity, or sonic damage, it gains the listed amount
of resistance to that damage type. This lasts for 1 hour or until the next time
the protean takes damage of one of the other types (in which case its resistance
changes to match that type), whichever comes first.
The keketar is immune to polymorph effects unless it is a willing target. If blinded
or deafened, the keketar automatically recovers at the end of its next turn as
new sensory organs grow to replace the compromised ones.
**Spatial Riptide** (__aura__, __divine__, __transmutation__) 30 feet. A creature
using a teleportation ability within the aura or arriving in it via teleportation
must succeed at a DC 38 Fortitude save or wink out of existence for 1d4 rounds
before completing the teleport. The creature can''t act, sense anything, or be
targeted. On a successful save, the creature completes the teleport normally but
is stunned 1. Keketars are immune to this effect.
**Attack of Opportunity** [Reaction]'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'The ruling caste of the proteans, keketars orchestrate attacks against
the bastions of law and adjudicate protean disputes confidently and capriciously.
A keketar resembles a shimmering, serpentine creature with spines, claws, and a
dragon-like head. A keketar''s actual appearance is in constant flux, but they generally
stay about 18 feet long with a weight of around 1,500 pounds. While their physical
forms can vary, two things remain constant: First, a keketar''s eyes are always
a piercing shade of amber or violet. Second, the keketar''s mark of office—a crown
of shifting symbols that hovers above its head—never changes. A keketar cannot remove
its crown but can suppress it, although most are loath to do so and consider such
an act one of cowardice or shame.
Keketars fill a role in protean society of a sort of priesthood, operating as intermediaries
between the other proteans and the Speakers of the Depths. All other proteans defer
to keketars, treating them in a way similar to how citizens of a mortal city would
treat respected nobles; even more powerful proteans defer to the will of the keketars.
As with many religions, dogma and theology are prone to interpretation and change,
and among the proteans the situation is perhaps even more pronounced. Whatever the
nature of and desires held by the mysterious Speakers of the Depths, individual
keketars may come to dramatically different conclusions as to their will and intent.
To the proteans, though, this inherent dissonance is a strength rather than a weakness.
**__Recall Knowledge - Monitor__ (__Religion__)**: DC 36'
hp: 290
hp_misc: fast healing 10
languages:
- Abyssal
- Celestial
- Protean
- telepathy 100 feet
- tongues
level: 17
melee_attacks:
- action_cost: One Action
damage:
formula: 3d10+15
type: piercing
name: jaws
plus_damage:
- formula: null
type: 1d6 chaotic
- formula: null
type: warpwave strike
to_hit: 33
traits:
- chaotic
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 2d10+15
type: slashing
name: claw
plus_damage:
- formula: null
type: 1d6 chaotic
- formula: null
type: warpwave strike
to_hit: 33
traits:
- agile
- chaotic
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 2d10+15
type: bludgeoning
name: tail
plus_damage:
- formula: null
type: Grab
to_hit: 33
traits:
- reach 15 feet
name: Keketar
perception: 30
ranged_attacks: null
resistances:
- amount: 10
misc: null
type: precision
- amount: 25
misc: null
type: protean anatomy
saves:
fort: 30
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 28
ref_misc: null
will: 34
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A keketar can anticipate the most likely presence of a creature through
a supernatural insight into chaotic probabilities and chance. This grants it the
ability to sense creatures within the listed range. A creature under the effects
of __nondetection__ or that is otherwise shielded from divinations and predictions
cannot be noticed via entropy sense.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Entropy Sense
range: null
raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__)
A keketar can anticipate the most likely presence of a creature through a supernatural
insight into chaotic probabilities and chance. This grants it the ability to sense
creatures within the listed range. A creature under the effects of __nondetection__
or that is otherwise shielded from divinations and predictions cannot be noticed
via entropy sense.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divination
- divine
- prediction
trigger: null
senses:
- entropy sense (imprecise) 60 feet
- darkvision
size: Large
skills:
- bonus: 26
misc: null
name: Acrobatics
- bonus: 30
misc: null
name: Athletics
- bonus: 33
misc: null
name: Deception
- bonus: 35
misc: null
name: Diplomacy
- bonus: 35
misc: null
name: Intimidation
- bonus: 30
misc: null
name: Religion
- bonus: 28
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '269'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
- amount: 50
misc: null
type: fly
- amount: 40
misc: null
type: swim
- amount: null
misc: null
type: freedom of movement
spell_lists:
- attack_bonus: 32
cantrips: null
constants:
- level: 5
spells:
- misc: null
name: tongues
- level: 4
spells:
- misc: null
name: freedom of movement
dc: 42
focus_points: null
misc: null
spell_lists:
- level: 9
spells:
- misc: chaotic only
name: divine wrath
- misc: null
name: prismatic sphere
- level: 8
spells:
- misc: null
name: baleful polymorph
- misc: null
name: confusion
- level: 7
spells:
- misc: null
name: disintegrate
- misc: at will
name: dispel magic
- misc: at will
name: shatter
- misc: x3
name: warp mind
- level: 6
spells:
- misc: at will; self only
name: teleport
- level: 5
spells:
- misc: at will
name: creation
- misc: null
name: dimension door
- misc: x2; see reshape reality
name: hallucinatory terrain
- level: 4
spells:
- misc: at will
name: confusion
- misc: at will
name: dimension door
- level: 2
spells:
- misc: at will; lawful only
name: detect alignment
spells_source: Divine Innate Spells
traits:
- Monitor
- Protean
weaknesses:
- amount: 15
misc: null
type: lawful