291 lines
7.9 KiB
YAML
291 lines
7.9 KiB
YAML
ability_mods:
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cha_mod: 1
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con_mod: 1
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dex_mod: 3
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int_mod: -2
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str_mod: 4
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wis_mod: 3
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ac: 17
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ac_special: null
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active_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The morlock tinkers with an adjacent construct or mechanical hazard.
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They attempt a __Crafting__ check against the construct's or hazard's Fortitude
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DC. The morlock can't succeed if the target's level is more than double the morlock's.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Instinctual Tinker
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range: null
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raw_description: '**Instinctual Tinker** [Two Actions] The morlock tinkers with
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an adjacent construct or mechanical hazard. They attempt a __Crafting__ check
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against the construct''s or hazard''s Fortitude DC. The morlock can''t succeed
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if the target''s level is more than double the morlock''s.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: The target gains 4d6 HP and a +1 circumstance bonus to attack
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rolls for 1 minute.
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description: The target gains 4d6 HP and a +1 circumstance bonus to attack rolls
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for 1 minute.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Critical Success
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range: null
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raw_description: '**Critical Success** The target gains 4d6 HP and a +1 circumstance
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bonus to attack rolls for 1 minute.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The target gains 2d6 HP.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Success
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range: null
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raw_description: '**Success** The target gains 2d6 HP.'
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requirements: null
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saving_throw: null
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stages: null
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success: The target gains 2d6 HP.
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: The morlock injures itself, taking 2d6 damage (typically bludgeoning,
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piercing, or slashing, but potentially a different type at the GM's discretion).
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critical_success: null
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description: The morlock injures itself, taking 2d6 damage (typically bludgeoning,
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piercing, or slashing, but potentially a different type at the GM's discretion).
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Critical Failure
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range: null
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raw_description: '**Critical Failure** The morlock injures itself, taking 2d6 damage
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(typically bludgeoning, piercing, or slashing, but potentially a different type
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at the GM''s discretion).'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The morlock Strides up to twice its Speed, during which it attempts
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a __High Jump__ or a __Long Jump__. At any point during its movement, the morlock
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can make a melee Strike against an enemy in its reach. The morlock then can't
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use Leap Attack for 1 round.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Leap Attack
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range: null
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raw_description: '**Leap Attack** [Two Actions] The morlock Strides up to twice
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its Speed, during which it attempts a __High Jump__ or a __Long Jump__. At any
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point during its movement, the morlock can make a melee Strike against an enemy
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in its reach. The morlock then can''t use Leap Attack for 1 round.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A morlock's Strikes deal an extra 1d6 precision damage to __flat-footed__
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creatures.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Sneak Attack
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range: null
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raw_description: '**__Sneak Attack__** A morlock''s Strikes deal an extra 1d6 precision
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damage to __flat-footed__ creatures.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A morlock can share the same space as another morlock, but no more
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than two morlocks can occupy the same space. When morlocks share the same space,
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they gain a +1 circumstance bonus to attack rolls.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Swarming Stance
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range: null
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raw_description: '**Swarming Stance** A morlock can share the same space as another
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morlock, but no more than two morlocks can occupy the same space. When morlocks
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share the same space, they gain a +1 circumstance bonus to attack rolls.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: CE
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automatic_abilities: null
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description: 'Originating from humans long lost from the world of light, morlocks
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are brutal monsters that dwell in the tangled tunnels of the upper reaches of the
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Darklands. Their wiry frames mask the strength of their limbs and their swift reactions,
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and their arms are long enough that they can drop into an uncanny, four-limbed shuffle
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for speed or stealth. They no longer remember the lives their ancestors led on the
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surface, although many morlocks still dwell in the shattered ruins of their ancient
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homes. Some morlocks worship the statues of humans from these bygone eras as gods,
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but others now worship __Lamashtu__, __Rovagug__, or other violent deities.
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Morlock young are insatiable and clamor for even the slightest morsel of food, even
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consuming their siblings if no other meal presents itself. Most morlocks encourage
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the practice to ensure their ancestral group as a whole grows stronger.
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A typical morlock stands just over 5 feet tall and weighs roughly 150 pounds.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 16'
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hp: 38
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hp_misc: null
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items:
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- club
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languages:
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- Undercommon
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level: 2
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 1d6+4
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type: bludgeoning
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name: club
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plus_damage: null
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to_hit: 9
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traits: null
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- action_cost: One Action
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damage:
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formula: 1d4+4
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type: piercing
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name: jaws
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plus_damage: null
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to_hit: 9
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traits:
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- agile
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name: Morlock
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perception: 7
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ranged_attacks:
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- action_cost: One Action
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damage:
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formula: 1d6+4
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type: bludgeoning
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name: club
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plus_damage: null
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to_hit: 8
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traits:
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- range increment 10 feet
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saves:
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fort: 7
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fort_misc: null
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misc: +2 status to all saves vs. <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
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and <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>
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ref: 11
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ref_misc: null
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will: 9
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: null
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Light Blindness
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range: null
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raw_description: '**__Light Blindness__**'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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senses:
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- darkvision
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size: Medium
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skills:
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- bonus: 7
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misc: null
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name: Acrobatics
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- bonus: 8
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misc: +11 Climbing
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name: Athletics
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- bonus: 8
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misc: Repair only
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name: Crafting
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- bonus: 9
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misc: null
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name: Stealth
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sources:
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- abbr: Bestiary 2
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page_start: '174'
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page_stop: null
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speed:
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- amount: 30
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misc: null
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type: Land
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- amount: 20
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misc: null
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type: climb
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spell_lists: null
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traits:
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- Humanoid
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