pathfinder-2-sqlite-MIRROR/data/monsters/soul eater.yaml

309 lines
9.3 KiB
YAML

ability_mods:
cha_mod: 4
con_mod: 4
dex_mod: 6
int_mod: -1
str_mod: 0
wis_mod: 4
ac: 26
ac_special: null
active_abilities:
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: null
effect: The soul eater attempts to devour the dying creature's soul. The creature
must attempt a DC 25 Will save. A creature that dies as a result of Drain Soul
can't be restored to life except by a spell or ritual of 8th level or higher.
If the soul eater that used Drain Soul on a creature is slain within 100 feet
of that creature's corpse and the creature has been dead no longer than 1 minute,
the creature's soul returns to its body and is restored to life, leaving the creature
__unconscious__ and dying 1 but no longer __doomed__.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Drain Soul
range: null
raw_description: '**Drain Soul** [Three Actions] (__death__, __divine__, __manipulate__,
__necromancy__) **Requirements** The soul eater is adjacent to a __dying__ creature;
**Effect** The soul eater attempts to devour the dying creature''s soul. The creature
must attempt a DC 25 Will save. A creature that dies as a result of Drain Soul
can''t be restored to life except by a spell or ritual of 8th level or higher.
If the soul eater that used Drain Soul on a creature is slain within 100 feet
of that creature''s corpse and the creature has been dead no longer than 1 minute,
the creature''s soul returns to its body and is restored to life, leaving the
creature __unconscious__ and dying 1 but no longer __doomed__.'
requirements: The soul eater is adjacent to a dying creature
saving_throw: null
stages: null
success: null
traits:
- death
- divine
- manipulate
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: The creature is unaffected.
description: The creature is unaffected.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Success
range: null
raw_description: '**Critical Success** The creature is unaffected.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature becomes doomed 1, or increases its doomed value by 1 if
it was already doomed.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success** The creature becomes doomed 1, or increases its doomed
value by 1 if it was already doomed.'
requirements: null
saving_throw: null
stages: null
success: The creature becomes doomed 1, or increases its doomed value by 1 if it
was already doomed.
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: As success, but doomed 2.
effect: null
failure: As success, but doomed 2.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure** As success, but doomed 2.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: As success, but doomed 3.
critical_success: null
description: As success, but doomed 3.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure** As success, but doomed 3.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When a soul eater hits a creature with its claw Strike, the creature
must succeed at a DC 23 Fortitude save or become __stupefied 1__ (stupefied 2
on a critical failure). Further damage dealt by the soul eater increases the stupefied
value by 1 on a failed save, to a maximum of stupefied 4. This condition value
decreases by 1 each time the creature gets a full night's rest. As long as the
creature is stupefied by a soul eater, rest does not decrease any __doomed__ value
that creature might have.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Mind-Numbing Touch
range: null
raw_description: '**Mind-Numbing Touch** (__curse__, __divine__, __necromancy__)
When a soul eater hits a creature with its claw Strike, the creature must succeed
at a DC 23 Fortitude save or become __stupefied 1__ (stupefied 2 on a critical
failure). Further damage dealt by the soul eater increases the stupefied value
by 1 on a failed save, to a maximum of stupefied 4. This condition value decreases
by 1 each time the creature gets a full night''s rest. As long as the creature
is stupefied by a soul eater, rest does not decrease any __doomed__ value that
creature might have.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- curse
- divine
- necromancy
trigger: null
alignment: N
automatic_abilities: null
description: 'Only the most desperate or foolhardy conjurers call upon the aid of
these strange fiends from the inky swamps of __Abaddon__.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 25'
hp: 80
hp_misc: null
immunities:
- critical hits
- <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>
- precision
- <a style="text-decoration:underline" href="Traits.aspx?ID=145">sleep</a>
languages:
- Daemonic
level: 7
melee_attacks:
- action_cost: One Action
damage:
formula: 2d6+3
type: slashing
name: claw
plus_damage:
- formula: null
type: 2d6 negative
- formula: null
type: mind-numbing touch
to_hit: 19
traits:
- agile
- finesse
name: Soul Eater
perception: 15
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 10
misc: null
type: physical
saves:
fort: 13
fort_misc: null
misc: null
ref: 19
ref_misc: null
will: 15
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A conjured soul eater forms a mental link with its conjurer. While
both are on the same plane, the soul eater knows the location of its conjurer
per its find target ability. If the soul eater's target dies before the soul eater
can drain its soul, or if the soul eater is defeated (but not destroyed) by the
target, the soul eater returns to its conjurer and tries to kill them.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Caster Link
range: null
raw_description: '**Caster Link** (__detection__, __divine__, __divination__) A
conjured soul eater forms a mental link with its conjurer. While both are on the
same plane, the soul eater knows the location of its conjurer per its find target
ability. If the soul eater''s target dies before the soul eater can drain its
soul, or if the soul eater is defeated (but not destroyed) by the target, the
soul eater returns to its conjurer and tries to kill them.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- detection
- divine
- divination
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When a soul eater is conjured to the Material Plane to find a specific
creature, it gains the benefits of a 5th-level __locate__ spell that isn't blocked
by lead or running water. The conjurer must have seen the target and must speak
the target's name while conjuring the soul eater in order to grant this ability.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Find Target
range: null
raw_description: '**Find Target** (__detection__, __divine__, __divination__) When
a soul eater is conjured to the Material Plane to find a specific creature, it
gains the benefits of a 5th-level __locate__ spell that isn''t blocked by lead
or running water. The conjurer must have seen the target and must speak the target''s
name while conjuring the soul eater in order to grant this ability.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- detection
- divine
- divination
trigger: null
senses:
- greater darkvision
size: Medium
skills:
- bonus: 12
misc: null
name: Abaddon Lore
- bonus: 17
misc: null
name: Acrobatics
- bonus: 15
misc: null
name: Intimidation
- bonus: 17
misc: +19 in darkness or smoke
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '247'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 60
misc: null
type: fly
spell_lists: null
traits:
- Fiend
weaknesses:
- amount: 10
misc: null
type: good