pathfinder-2-sqlite-MIRROR/data/monsters/sylph sneak.yaml

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YAML

ability_mods:
cha_mod: 3
con_mod: 1
dex_mod: 4
int_mod: 1
str_mod: 0
wis_mod: 0
ac: 18
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The sylph sneak's Strikes deal 1d6 extra precision damage to __flat-footed__
creatures.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Sneak Attack
range: null
raw_description: '**__Sneak Attack__** The sylph sneak''s Strikes deal 1d6 extra
precision damage to __flat-footed__ creatures.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: On the first round of combat, creatures that haven't acted yet are
__flat-footed__ to the sylph sneak.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Surprise Attacker
range: null
raw_description: '**Surprise Attacker** On the first round of combat, creatures
that haven''t acted yet are __flat-footed__ to the sylph sneak.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the sylph sneak attacks with a __thrown__ weapon, the range increment
increases by 10 feet.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Wind's Guidance
range: null
raw_description: '**Wind''s Guidance** When the sylph sneak attacks with a __thrown__
weapon, the range increment increases by 10 feet.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CG
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: A swift gale whips up between the sylph sneak and the source of the ranged
attack, giving the sneak a +3 status bonus to AC against the triggering attack.
If the attack misses, the wind deflected it. The wind can't deflect unusually
large or heavy ranged projectiles (such as boulders or ballista bolts).
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Deflecting Gale
range: null
raw_description: '**Deflecting Gale [Reaction]** (__air__, __evocation__, __primal__)
**Trigger** The sylph sneak is the target of a physical ranged attack; **Requirements**
The sylph sneak is aware of the attack; **Effect** A swift gale whips up between
the sylph sneak and the source of the ranged attack, giving the sneak a +3 status
bonus to AC against the triggering attack. If the attack misses, the wind deflected
it. The wind can''t deflect unusually large or heavy ranged projectiles (such
as boulders or ballista bolts).'
requirements: The sylph sneak is aware of the attack
saving_throw: null
stages: null
success: null
traits:
- air
- evocation
- primal
trigger: The sylph sneak is the target of a physical ranged attack; Requirements
The sylph sneak is aware of the attack;
description: 'Born with elemental gales coursing through their breath, sylphs are
wispy planar scions whose bodies seem caught in a perpetual, gentle breeze. Born
of unions between mortals and __djinn__, sylphs are quick-witted and creative, but
they are prone to flights of fancy and tend to be easily distracted.
Sylphs are notorious for their practice of “listening to the wind,” which most others
dismiss as a fancy name for eavesdropping. Yet this custom means much more to sylphs,
who spend hours listening to the stories brought to them on the proverbial breeze.
While some less scrupulous sylphs may use the information they learn to blackmail
or abuse others, most of them see listening to the wind as their way of staying
connected to the world around them while still keeping it comfortably at arm''s
length. Certainly the typical sylph sneak doesn''t seek to use what they learn for
ill, but instead tries to warn others of dangers yet unrealized or to prepare themself
for a dangerous task.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 15'
hp: 17
hp_misc: null
items:
- leather armor
- starknife
languages:
- Auran
- Common
level: 1
melee_attacks:
- action_cost: One Action
damage:
formula: 1d4+4
type: ''
name: starknife
plus_damage: null
to_hit: 9
traits:
- agile
- deadly d6
- finesse
- versatile S
name: Sylph Sneak
perception: 5
ranged_attacks:
- action_cost: One Action
damage:
formula: 1d4+1
type: ''
name: starknife
plus_damage: null
to_hit: 9
traits:
- agile
- deadly d6
- thrown 30 feet
- versatile S
saves:
fort: 4
fort_misc: null
misc: null
ref: 9
ref_misc: null
will: 8
will_misc: null
size: Medium
skills:
- bonus: 7
misc: null
name: Acrobatics
- bonus: 6
misc: null
name: Deception
- bonus: 6
misc: null
name: Diplomacy
- bonus: 4
misc: null
name: Society
- bonus: 7
misc: null
name: Stealth
- bonus: 7
misc: null
name: Thievery
sources:
- abbr: Bestiary 2
page_start: '202'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists: null
traits:
- Human
- Humanoid
- Sylph