pathfinder-2-sqlite-MIRROR/data/monsters/vexgit.yaml

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YAML

ability_mods:
cha_mod: 0
con_mod: 2
dex_mod: 4
int_mod: 1
str_mod: 1
wis_mod: 1
ac: 16
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A vexgit's maul Strike against an object deals ignores up to 5 of the
object's Hardness.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Destructive Smash
range: null
raw_description: '**Destructive Smash** A vexgit''s maul Strike against an object
deals ignores up to 5 of the object''s Hardness.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: null
effect: The vexgit creates a __snare__ of their level or lower that normally takes
1 minute to craft at no cost. A single vexgit can maintain one gremlin snare at
a time—if they create a new snare, the previously created one vanishes.
failure: null
frequency: once per hour
full_description: null
generic_description: null
maximum_duration: null
name: Gremlin Snare
range: null
raw_description: '**Gremlin Snare** [Three Actions] (__conjuration__, __primal__)
**Frequency** once per hour; **Effect** The vexgit creates a __snare__ of their
level or lower that normally takes 1 minute to craft at no cost. A single vexgit
can maintain one gremlin snare at a time—if they create a new snare, the previously
created one vanishes.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- conjuration
- primal
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The vexgit makes a +9 spell attack against a creature or unattended object.
If they succeed, the vexgit deals 1d6 damage (doubled on a critical hit) to a
metal item the target is wearing or holding, ignoring its Hardness. If they hit
an unattended metal item, the item takes this damage automatically. If a creature
uses __Shield Block__ with a metal shield against this attack, the shield is automatically
__broken__, but no other item is rusted on that attack.
failure: null
frequency: once per hour
full_description: null
generic_description: null
maximum_duration: null
name: Rusting Grasp
range: null
raw_description: '**Rusting Grasp** [Two Actions] (__primal__, __transmutation__)
**Frequency** once per hour; **Effect** The vexgit makes a +9 spell attack against
a creature or unattended object. If they succeed, the vexgit deals 1d6 damage
(doubled on a critical hit) to a metal item the target is wearing or holding,
ignoring its Hardness. If they hit an unattended metal item, the item takes this
damage automatically. If a creature uses __Shield Block__ with a metal shield
against this attack, the shield is automatically __broken__, but no other item
is rusted on that attack.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- primal
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When a vexgit succeeds or critically succeeds at a check to __Disable
a Device__, they gain an additional success toward disabling a complex device.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Speedy Sabotage
range: null
raw_description: '**Speedy Sabotage** When a vexgit succeeds or critically succeeds
at a check to __Disable a Device__, they gain an additional success toward disabling
a complex device.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LE
automatic_abilities: null
description: 'These gremlins are covered head-to-toe by a crustacean-like exoskeleton
that clacks and rattles whenever a vexgit moves. They delight in sabotaging the
works of other creatures, often turning these works into dangerous traps. An individual
vexgit might jam a door lock, loosen the wheels on a carriage, or remove nails from
a boat hull. Buildings infested by vexgits become filled with traps like portcullises
descending suddenly, water pipes exploding violently, and clock towers disgorging
an avalanches of gears.
Aware of their own physical weakness, vexgits carry hammers and other tools to leverage
pieces apart or smash whatever they''re unable to disassemble. Indeed, a hammer
sized for a human becomes a maul in the tiny hands of a vexgit.
Vexgit infestations range from one to a score. Larger groups are often led by a
more powerful vexgit with additional skill in thievery or primal magic. Trained
giant rats, vipers, and rat swarms are common in vexgit lairs.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 15'
hp: 24
hp_misc: null
items:
- maul
languages:
- Undercommon
level: 1
melee_attacks:
- action_cost: One Action
damage:
formula: 1d12+1
type: bludgeoning
name: maul
plus_damage:
- formula: null
type: Destructive Smash
to_hit: 8
traits:
- shove
- action_cost: One Action
damage:
formula: 1d6+1
type: piercing
name: bite
plus_damage: null
to_hit: 11
traits:
- agile
- finesse
name: Vexgit
perception: 6
ranged_attacks: null
saves:
fort: 5
fort_misc: null
misc: null
ref: 9
ref_misc: null
will: 6
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A creature that can hear gains a +2 circumstance bonus to its Perception
DC against a vexgit's attempts to __Sneak__.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Clacking Exoskeleton
range: null
raw_description: '**Clacking Exoskeleton** A creature that can hear gains a +2 circumstance
bonus to its Perception DC against a vexgit''s attempts to __Sneak__.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- darkvision
size: Tiny
skills:
- bonus: 7
misc: null
name: Acrobatics
- bonus: 6
misc: null
name: Athletics
- bonus: 6
misc: +8 traps
name: Crafting
- bonus: 6
misc: null
name: Nature
- bonus: 5
misc: see clacking exoskeleton
name: Stealth
- bonus: 7
misc: null
name: Thievery
sources:
- abbr: Bestiary 2
page_start: '134'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
- amount: 20
misc: null
type: climb
spell_lists:
- attack_bonus: null
cantrips:
- level: 1
spells:
- misc: null
name: prestidigitation
constants: null
dc: 17
focus_points: null
misc: null
spell_lists:
- level: 1
spells:
- misc: null
name: alarm
spells_source: Primal Innate Spells
traits:
- Fey
- Gremlin
weaknesses:
- amount: 2
misc: null
type: cold iron