286 lines
7.9 KiB
YAML
286 lines
7.9 KiB
YAML
ability_mods:
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cha_mod: 1
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con_mod: 0
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dex_mod: 4
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int_mod: -1
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str_mod: -1
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wis_mod: -1
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ac: 17
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ac_special: null
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active_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The voidworm takes on the appearance of a Tiny animal. This doesn't
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change its Speed or its attack and damage bonuses with its Strikes, but might
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change the damage type its Strikes deal.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Change Shape
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range: null
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raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__,
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__transmutation__) The voidworm takes on the appearance of a Tiny animal. This
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doesn''t change its Speed or its attack and damage bonuses with its Strikes, but
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might change the damage type its Strikes deal.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- concentrate
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- divine
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- polymorph
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- transmutation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A creature hit by the voidworm's tail Strike is stupefied 1 for 1 round
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(__stupefied 2__ on a critical hit). A successful DC 16 Will save negates this
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effect and grants temporary immunity to confounding lash for 1 minute.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Confounding Lash
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range: null
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raw_description: '**Confounding Lash** (__divine__, __emotion__, __enchantment__,
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__mental__) A creature hit by the voidworm''s tail Strike is stupefied 1 for 1
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round (__stupefied 2__ on a critical hit). A successful DC 16 Will save negates
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this effect and grants temporary immunity to confounding lash for 1 minute.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- divine
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- emotion
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- enchantment
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- mental
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trigger: null
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alignment: CN
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 'A voidworm''s vital organs shift and change shape and position constantly.
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Immediately after the voidworm takes acid, electricity, or sonic damage, it gains
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the listed amount of resistance to that damage type. This lasts for 1 hour or
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until the next time the protean takes damage of one of the other types (in which
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case its resistance changes to match that type), whichever comes first.
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The voidworm is immune to polymorph effects unless it is a willing target. If
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blinded or deafened, the voidworm automatically recovers at the end of its next
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turn as new sensory organs grow to replace the compromised ones.'
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Protean Anatomy
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range: null
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raw_description: '**Protean Anatomy** (__divine__, __transmutation__) A voidworm''s
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vital organs shift and change shape and position constantly. Immediately after
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the voidworm takes acid, electricity, or sonic damage, it gains the listed amount
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of resistance to that damage type. This lasts for 1 hour or until the next time
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the protean takes damage of one of the other types (in which case its resistance
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changes to match that type), whichever comes first.
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The voidworm is immune to polymorph effects unless it is a willing target. If
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blinded or deafened, the voidworm automatically recovers at the end of its next
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turn as new sensory organs grow to replace the compromised ones.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- divine
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- transmutation
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trigger: null
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description: 'Other proteans don''t consider the flying, iridescent beings known as
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voidworms to be part of a protean caste at all, but instead merely a shameful side
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effect of the Maelstrom''s constantly churning energy. To call a voidworm a protean
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in the presence of a more powerful protean is as sure a way to instigate combat
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as any.
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Voidworms themselves have little interest in whether anyone sees them as proteans.
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They maintain a thriving ecology in the Maelstrom, frolicking in schools of up to
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20 and playing in the chaos of constantly shifting realities. Elsewhere (such as
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on the Material Plane), voidworms are mesmerized by the principle of object permanence;
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many latch onto specific features of a region (such as a hillside or pond) and flit
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through the air around it for months or even years as they wait for the object of
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their curiosity to change. Minor changes— such as a tree''s change of color in the
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fall, a corpse''s slow decay, or periodic venting of steam from a geyser—all fascinate
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voidworms. A voidworm is about 2 feet long and weighs 2 pounds.
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**__Recall Knowledge - Monitor__ (__Religion__)**: DC 15'
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hp: 16
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hp_misc: fast healing 1
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languages:
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- Abyssal
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- Protean
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level: 1
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: null
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type: 1d8–1 piercing
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name: jaws
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plus_damage:
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- formula: null
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type: 1d4 chaotic
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to_hit: 9
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traits:
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- chaotic
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- finesse
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- magical
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- action_cost: One Action
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damage:
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formula: null
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type: 1d4–1 slashing
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name: tail
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plus_damage:
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- formula: null
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type: 1d4 chaotic
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- formula: null
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type: confounding lash
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to_hit: 9
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traits:
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- chaotic
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- finesse
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- magical
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name: Voidworm
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perception: 4
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ranged_attacks: null
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resistances:
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- amount: 3
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misc: null
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type: precision
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- amount: 5
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misc: null
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type: protean anatomy
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saves:
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fort: 5
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fort_misc: null
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misc: null
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ref: 9
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ref_misc: null
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will: 6
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A voidworm can anticipate the most likely presence of a creature through
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a supernatural insight into chaotic probabilities and chance. This grants it the
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ability to sense creatures within the listed range. A creature under the effects
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of __nondetection__ or that is otherwise shielded from divinations and predictions
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cannot be noticed via entropy sense.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Entropy Sense
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range: null
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raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__)
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A voidworm can anticipate the most likely presence of a creature through a supernatural
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insight into chaotic probabilities and chance. This grants it the ability to sense
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creatures within the listed range. A creature under the effects of __nondetection__
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or that is otherwise shielded from divinations and predictions cannot be noticed
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via entropy sense.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- divination
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- divine
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- prediction
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trigger: null
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senses:
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- entropy sense (imprecise) 30 feet
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- darkvision
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size: Tiny
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skills:
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- bonus: 7
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misc: null
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name: Acrobatics
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- bonus: 6
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misc: null
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name: Deception
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- bonus: 4
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misc: null
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name: Religion
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- bonus: 7
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misc: null
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name: Stealth
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sources:
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- abbr: Bestiary
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page_start: '266'
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page_stop: null
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speed:
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- amount: 20
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misc: null
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type: Land
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- amount: 40
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misc: null
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type: fly
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- amount: null
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misc: null
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type: freedom of movement
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spell_lists:
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- attack_bonus: null
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cantrips:
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- level: 4
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spells:
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- misc: null
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name: dancing lights
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- misc: null
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name: ghost sound
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- misc: null
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name: prestidigitation
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constants:
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- level: 4
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spells:
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- misc: null
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name: freedom of movement
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dc: 16
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focus_points: null
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misc: null
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spell_lists:
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- level: 4
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spells:
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- misc: null
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name: read omens
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- level: 2
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spells:
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- misc: self only
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name: blur
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- misc: null
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name: obscuring mist
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- level: 1
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spells:
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- misc: at will; lawful only
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name: detect alignment
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spells_source: Divine Innate Spells
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traits:
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- Monitor
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- Protean
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