290 lines
7.8 KiB
YAML
290 lines
7.8 KiB
YAML
ability_mods:
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cha_mod: 7
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con_mod: 7
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dex_mod: 6
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int_mod: 4
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str_mod: 9
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wis_mod: 7
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ac: 43
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ac_special: null
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alignment: NE
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automatic_abilities: null
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description: 'Few creatures embody war''s sheer amount of bloodshed and loss of life
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as deeply as the purrodaemons, deacons of war. These giant humanoid daemons are
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bedecked in black, unholy armor, with weapons piercing their flesh at every opening.
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Far from wounds, however, these weapons are the purrodaemon''s arsenal. A purrodaemon
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can, with frightening swiftness and nauseating ease, extract a weapon from its own
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flesh as though drawing a sword from a sheath, and their blood is so tainted with
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evil that weapons steeped in it become powerful tools of war.
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**__Recall Knowledge - Fiend__ (__Religion__)**: DC 38'
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hp: 335
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hp_misc: null
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immunities:
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- bleed
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- death effects
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items:
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- +2 greater striking glaive
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- soul gem
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- steeped weapon
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languages:
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- Common
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- Daemonic
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- telepathy 100 feet
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level: 18
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melee:
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- action_cost: One Action
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damage:
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formula: 3d8+17
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type: slashing
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name: glaive
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plus_damage:
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- formula: 2d6
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type: evil and 4d6 persistent bleed
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to_hit: 37
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traits:
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- deadly d8
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- evil
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- forceful
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- magical
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- reach 15 feet
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name: Purrodaemon
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perception: 33
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The purrodaemon causes a weapon that has steeped in their flesh (see
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Steep Weapon) to telekinetically launch from their flesh. The purrodaemon makes
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a hurled weapon Strike without using their hands.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Hurl Weapon
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range: null
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raw_description: '**Hurl Weapon** (__divine__, __evocation__) The purrodaemon
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causes a weapon that has steeped in their flesh (see Steep Weapon) to telekinetically
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launch from their flesh. The purrodaemon makes a hurled weapon Strike without
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using their hands.'
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requirements: null
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success: null
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traits:
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- divine
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- evocation
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: A steeped weapon that's no longer sheathed in the purrodaemon's body is
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within 120 feet of the daemon
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Recall Weapon
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range: null
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raw_description: '**Recall Weapon** (__evocation__) **Requirements **A steeped
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weapon that''s no longer sheathed in the purrodaemon''s body is within 120 feet
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of the daemon; **Effect **The steeped weapon swiftly flies through the air to
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resheath itself in the purrodaemon''s body. If a creature is along this flight
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path, the purrodaemon can make a hurled weapon Strike against the target; if it
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hits, the weapon drops to the ground in a square adjacent to the creature.'
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requirements: null
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success: null
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traits:
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- evocation
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: 'The purrodaemon sheathes a weapon in their own flesh. This deals no
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damage to the purrodaemon, which can have up to 10 weapons sheathed in their body
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at a time. A steeped weapon must be one that deals piercing or slashing damage.
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If a purrodaemon __Interacts__ to crush a soul gem, one weapon of their choice
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sheathed in their flesh becomes enchanted with the daemon''s fiendish power and
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becomes a +2 __greater striking__ weapon that can be used in place of their glaive
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or hurled at targets (with a +2 item bonus to the hurled weapon''s attack modifier
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and an extra d10 of damage). This magical quality fades 24 hours after it ceases
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being sheathed in the daemon''s living body. A steeped weapon can be __Disarmed__.'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Steep Weapon
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range: null
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raw_description: '**Steep Weapon** (__manipulate__) The purrodaemon sheathes a
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weapon in their own flesh. This deals no damage to the purrodaemon, which can
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have up to 10 weapons sheathed in their body at a time. A steeped weapon must
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be one that deals piercing or slashing damage.
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If a purrodaemon __Interacts__ to crush a soul gem, one weapon of their choice
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sheathed in their flesh becomes enchanted with the daemon''s fiendish power and
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becomes a +2 __greater striking__ weapon that can be used in place of their glaive
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or hurled at targets (with a +2 item bonus to the hurled weapon''s attack modifier
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and an extra d10 of damage). This magical quality fades 24 hours after it ceases
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being sheathed in the daemon''s living body. A steeped weapon can be __Disarmed__.'
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requirements: null
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success: null
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traits:
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- manipulate
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The purrodaemon is hit with a weapon that deals piercing damage
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Twist the Blade
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range: null
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raw_description: '**Twist the Blade** [Reaction] **Requirements **The purrodaemon
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has fewer than 10 weapons sheathed in their body; **Trigger **The purrodaemon
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is hit with a weapon that deals piercing damage; **Effect **The purrodaemon seizes
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the triggering weapon. The weapon''s wielder must attempt a DC 40 Reflex save.
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On a failure, the weapon is disarmed and falls to an adjacent square. On a critical
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failure, the weapon is sheathed in the purrodaemon''s body as though the daemon
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had used Steep Weapon.'
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requirements: null
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success: null
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traits: null
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trigger: The purrodaemon has fewer than 10 weapons sheathed in their body
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ranged:
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- action_cost: One Action
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damage:
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formula: 2d10+12
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type: piercing
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name: hurled weapon
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plus_damage:
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- formula: 1d6
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type: evil and 4d6 persistent bleed
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to_hit: 35
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traits:
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- deadly 1d10
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- evil
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- magical
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- propulsive
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- range 120 feet
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rarity: Common
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resistances:
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- amount: 15
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type: piercing
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ritual_lists: null
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saves:
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fort: 33
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 30
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ref_misc: null
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will: 29
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +33
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- darkvision
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- true seeing
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size: Large
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skills:
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- bonus: 37
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misc: null
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name: 'Athletics '
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- bonus: 35
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misc: null
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name: 'Intimidation '
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- bonus: 30
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misc: null
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name: 'Religion '
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- bonus: 34
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misc: null
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name: 'Stealth '
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- bonus: 33
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misc: null
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name: 'Survival '
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- bonus: 32
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misc: null
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name: 'Warfare Lore '
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source:
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- abbr: Bestiary 2
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page_start: 61
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page_stop: null
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speed:
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- amount: 25
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type: Land
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- amount: 50
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type: fly
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spell_lists:
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- dc: 37
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misc: null
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name: Divine Innate Spells
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spell_groups:
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- heightened_level: null
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level: 9
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spells:
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- frequency: null
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name: bind soul
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requirement: null
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- frequency: null
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name: blade barrier
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requirement: null
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- frequency: null
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name: chain lightning
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requirement: null
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- heightened_level: null
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level: 7
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spells:
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- frequency: null
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name: flame strike
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requirement: null
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- frequency: null
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name: teleport
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requirement: null
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- heightened_level: null
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level: 5
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spells:
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- frequency: null
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name: dimension door
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requirement: null
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- heightened_level: null
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level: 4
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spells:
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- frequency: at will
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name: dimension door
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requirement: null
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- heightened_level: null
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level: 1
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spells:
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- frequency: good only, at will
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name: detect alignment
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requirement: null
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- heightened_level: 6
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level: -1
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spells:
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- frequency: null
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name: true seeing
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requirement: null
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to_hit: null
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traits:
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- NE
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- Large
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- Daemon
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- Fiend
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type: Creature
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weaknesses:
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- amount: 15
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type: good
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