pathfinder-2-sqlite-MIRROR/data/monsters/bog mummy.yaml

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6.1 KiB
YAML

ability_mods:
cha_mod: 0
con_mod: 0
dex_mod: 2
int_mod: 0
str_mod: 5
wis_mod: 1
ac: 21
ac_special: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 30 feet. A creature that begins its turn within the area feels as if
its lungs were filling with water and must succeed at a DC 19 Fortitude save or
be unable to speak or breathe. The creature can still hold its breath and can
attempt a new saving throw at the end of its turn. A creature that succeeds is
temporarily immune to breath of the bog for 24 hours.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath of the Bog
range: null
raw_description: '**Breath of the Bog** (__aura__, __divine__, __enchantment__,
__mental__) 30 feet. A creature that begins its turn within the area feels as
if its lungs were filling with water and must succeed at a DC 19 Fortitude save
or be unable to speak or breathe. The creature can still hold its breath and can
attempt a new saving throw at the end of its turn. A creature that succeeds is
temporarily immune to breath of the bog for 24 hours.'
requirements: null
success: null
traits:
- aura
- divine
- enchantment
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: Initiative has not yet been rolled
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Rise Up
range: null
raw_description: '**Rise Up [Reaction]** **Trigger** A creature walks on top of
a bog mummy that lies buried in the mud or peat below; **Requirements** Initiative
has not yet been rolled; **Effect** The bog mummy automatically notices the creature
and __Burrows__ before rolling initiative.'
requirements: null
success: null
traits: null
trigger: A creature walks on top of a bog mummy that lies buried in the mud or peat
below
description: 'The cultural practice of mummifying the dead is not the only way a body
can become preserved, nor is it the only route that gives rise to these disease-spreading
undead monstrosities.
Bog mummies (also called peat mummies or mire mummies) rarely, if ever, leave their
marshy realms. Less powerful than their more notorious artificially preserved kin,
bog mummies are preserved not by agents introduced during rituals but by the natural
elements present in the airless, acidic morass of a peat bog or muddy swamp. While
corpses preserved in this manner can certainly rise from the mire as bog mummies
as the result of a curse by fell powers or the directed influence of a necromancer,
the vast majority of them animate from a seething need for vengeance or to pursue
some dire agenda left unfinished at the time of death—often because the creature
was slain or otherwise betrayed. The nature of this emotional tie to life and the
emotional power of the deceased compel unlife beyond death, while the preservative
qualities of the bog within which the body was disposed of does the rest.
Although most bog mummies are motivated by vengeance, many fulfill their dark yearnings
with general violence. Filled with wrath and hatred for the living, they mercilessly
attack any living creatures that dare to venture into their dismal domains. Their
agonized moans echo over their putrid homes, driving away most natural life dwelling
therein and often alerting travelers to the potential danger that lies beneath the
surface.'
hp: 85
hp_misc: negative healing
immunities:
- death effects
- disease
- paralyzed
- poison
- unconscious
items: null
languages:
- Common
- Necril
level: 5
melee:
- action_cost: One Action
damage:
formula: 2d6+5
type: null
name: fist
plus_damage:
- formula: null
type: bog rot
to_hit: 14
traits: null
name: Bog Mummy
perception: 12
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: "This affliction can't be reduced below stage 1, nor can the damage\
\ from it be healed, until it's successfully treated with __remove curse__ or\
\ a similar effect; the affliction can then be removed as normal for a disease.\
\ A creature killed by bog rot melts into a noxious sludge and can\x81ft be resurrected\
\ except by a 7th-level __resurrect__ ritual or similar magic; **Saving Throw**\
\ DC 21 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage\
\ 2** 3d6 negative damage and __clumsy 1__ (1 day)"
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Bog Rot
range: null
raw_description: "**Bog Rot** (__curse__, __disease__, __divine__, __necromancy__,\
\ __negative__) This affliction can't be reduced below stage 1, nor can the damage\
\ from it be healed, until it's successfully treated with __remove curse__ or\
\ a similar effect; the affliction can then be removed as normal for a disease.\
\ A creature killed by bog rot melts into a noxious sludge and can\x81ft be resurrected\
\ except by a 7th-level __resurrect__ ritual or similar magic; **Saving Throw**\
\ DC 21 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage\
\ 2** 3d6 negative damage and __clumsy 1__ (1 day)"
requirements: null
success: null
traits:
- curse
- disease
- divine
- necromancy
- negative
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 5
type: fire
ritual_lists: null
saves:
fort: 13
fort_misc: null
misc: null
ref: 9
ref_misc: null
will: 14
will_misc: null
sense_abilities: null
senses:
- Perception +12
- darkvision
- tremorsense (imprecise) 30 feet
size: Medium
skills:
- bonus: 12
misc: null
name: 'Athletics '
- bonus: 11
misc: +13 while buried in a bog
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 177
page_stop: null
speed:
- amount: 20
type: Land
- amount: 15
type: burrow
spell_lists: null
traits:
- Uncommon
- LE
- Medium
- Mummy
type: Creature
weaknesses:
- amount: 5
type: cold