324 lines
8.4 KiB
YAML
324 lines
8.4 KiB
YAML
ability_mods:
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cha_mod: 5
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con_mod: 4
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dex_mod: 6
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int_mod: 2
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str_mod: 4
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wis_mod: 1
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ac: 30
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ac_special: null
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alignment: LE
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The raja rakshasa has an unexpended spell slot that can be used to cast
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__dispel magic__.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Scoff at the Divine
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range: null
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raw_description: '**Scoff at the Divine** [Reaction] **Trigger** A creature within
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30 feet casts a divine spell or uses a divine ability. **Requirements** The raja
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rakshasa has an unexpended spell slot that can be used to cast __dispel magic__.
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**Effect** The raja rakshasa expends a spell slot that could be used to cast dispel
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magic and attempts to counteract the triggering spell or ability. The raja rakshasa
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can''t Scoff at the Divine for 1d4 rounds.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within 30 feet casts a divine spell or uses a divine ability.
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description: 'When not disguised as a humanoid, the raja rakshasa has the head of
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an animal. The hands of a raja rakshasa are more subtly unsettling, for the fingers
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of these fiends bend outward, away from the palms.
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More than any other types of rakshasa, rajas scoff at religion. They understand
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the power of the divine, yet they view themselves as the only things worthy of worship
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from mortal creatures; not even their own immortals are deemed deserving of such
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glorification. Raja rakshasas often form close-knit families that work together
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to bring down mortal cities or to rule them from the shadows within. Such families
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of rakshasas often incorporate other breeds of the fiend, often using dandasukas
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as favored servants or stealthy spies. Even though a raja family works together
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to achieve a shared goal, infighting and treachery among their own is a constant
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threat.
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**__Recall Knowledge - Fiend__ (__Religion__)**: DC 27'
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hp: 155
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hp_misc: null
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immunities: null
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items:
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- +1 striking kukri
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languages:
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- Common
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- Infernal
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- Undercommon
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level: 10
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melee:
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- action_cost: One Action
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damage:
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formula: 2d6+10
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type: slashing
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name: kukri
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plus_damage: null
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to_hit: 23
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traits:
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- agile
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- finesse
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- magical
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- trip
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- action_cost: One Action
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damage:
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formula: 2d12+10
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type: piercing
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name: fangs
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plus_damage: null
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to_hit: 20
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traits:
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- agile
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- magical
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- action_cost: One Action
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damage:
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formula: 2d8+10
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 22
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traits:
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- agile
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- finesse
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- magical
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name: Raja Rakshasa
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perception: 19
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The raja rakshasa takes on the appearance of any Medium humanoid. This
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doesn't change the raja rakshasa's Speed or its attack and damage modifiers with
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its Strikes but might change the damage type its Strikes deal (typically to bludgeoning).
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It typically loses its fangs Strike unless the humanoid form has fangs or a similar
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unarmed attack.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Change Shape
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range: null
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raw_description: '**Change Shape** (__concentrate__, __occult__, __polymorph__,
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__transmutation__) The raja rakshasa takes on the appearance of any Medium humanoid.
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This doesn''t change the raja rakshasa''s Speed or its attack and damage modifiers
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with its Strikes but might change the damage type its Strikes deal (typically
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to bludgeoning). It typically loses its fangs Strike unless the humanoid form
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has fangs or a similar unarmed attack.'
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requirements: null
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success: null
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traits:
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- concentrate
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- occult
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- polymorph
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- transmutation
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The raja rakshasa's eyes flash green as it projects a telepathic wave
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in a 30-foot emanation. All creatures in the area are assailed by a vision of
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evil decadence from one of the rakshasa's past lives. Each non-evil creature in
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the area must succeed at a DC 29 Will save or become __sickened 1__ (and __stunned
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1__ on a critical failure). The visions last 1d4 rounds, and while they do, the
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raja rakshasa and all evil creatures in the area gain a +1 status bonus to all
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checks. The raja rakshasa can use this ability again only once the previous visions
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end.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Disturbing Vision
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range: null
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raw_description: '**Disturbing Vision** (__concentrate__, __enchantment__, __mental__,
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__occult__) The raja rakshasa''s eyes flash green as it projects a telepathic
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wave in a 30-foot emanation. All creatures in the area are assailed by a vision
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of evil decadence from one of the rakshasa''s past lives. Each non-evil creature
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in the area must succeed at a DC 29 Will save or become __sickened 1__ (and __stunned
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1__ on a critical failure). The visions last 1d4 rounds, and while they do, the
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raja rakshasa and all evil creatures in the area gain a +1 status bonus to all
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checks. The raja rakshasa can use this ability again only once the previous visions
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end.'
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requirements: null
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success: null
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traits:
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- concentrate
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- enchantment
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- mental
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- occult
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 10
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type: physical (except piercing)
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ritual_lists: null
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saves:
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fort: 19
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fort_misc: null
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misc: +2 status to all saves vs. magic, +3 status to all saves vs. divine magic
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ref: 21
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ref_misc: null
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will: 18
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +19
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- darkvision
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size: Medium
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skills:
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- bonus: 23
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misc: null
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name: 'Deception '
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- bonus: 21
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misc: null
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name: 'Diplomacy '
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- bonus: 21
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misc: null
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name: 'Intimidation '
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- bonus: 18
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misc: null
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name: 'Occultism '
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- bonus: 19
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misc: null
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name: 'Performance '
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- bonus: 20
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 275
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page_stop: null
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speed:
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- amount: 35
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type: Land
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spell_lists:
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- dc: 31
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misc: null
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name: Occult Spontaneous Spells
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spell_groups:
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- heightened_level: null
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level: 5
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spells:
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- frequency: null
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name: dispel magic
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requirement: null
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- frequency: null
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name: hallucination
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requirement: null
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- frequency: 3 slots
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name: shadow blast
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requirement: null
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- heightened_level: null
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level: 4
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spells:
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- frequency: null
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name: clairvoyance
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requirement: null
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- frequency: null
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name: dispel magic
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requirement: null
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- frequency: null
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name: fly
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requirement: null
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- frequency: 4 slots
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name: suggestion
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requirement: null
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- heightened_level: null
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level: 3
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spells:
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- frequency: null
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name: clairaudience
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requirement: null
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- frequency: null
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name: dispel magic
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requirement: null
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- frequency: null
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name: nondetection
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requirement: null
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- frequency: 4 slots
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name: vampiric touch
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requirement: null
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- heightened_level: null
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level: 2
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spells:
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- frequency: null
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name: blur
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requirement: null
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- frequency: null
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name: hideous laughter
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requirement: null
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- frequency: 4 slots
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name: invisibility
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requirement: null
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- heightened_level: null
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level: 1
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spells:
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- frequency: null
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name: charm
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requirement: null
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- frequency: null
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name: illusory object
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requirement: null
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- frequency: 4 slots
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name: item facade
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requirement: null
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- heightened_level: 5
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level: 0
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spells:
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- frequency: null
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name: detect magic
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requirement: null
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- frequency: null
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name: ghost sound
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requirement: null
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- frequency: null
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name: mage hand
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requirement: null
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- frequency: null
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name: read aura
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requirement: null
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- frequency: null
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name: sigil
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requirement: null
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to_hit: null
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- dc: 31
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misc: null
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name: Occult Innate Spells
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spell_groups:
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- heightened_level: null
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level: 3
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spells:
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- frequency: at will
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name: mind reading
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requirement: null
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to_hit: null
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traits:
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- LE
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- Medium
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- Fiend
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- Rakshasa
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type: Creature
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weaknesses:
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- amount: 10
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type: good
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