194 lines
5.4 KiB
YAML
194 lines
5.4 KiB
YAML
ability_mods:
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cha_mod: 0
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con_mod: 1
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dex_mod: 3
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int_mod: 0
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str_mod: 4
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wis_mod: 2
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ac: 18
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ac_special: null
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alignment: NG
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automatic_abilities: null
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description: 'While sometimes understandably mistaken for __merfolk__—both species
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live underwater and have a blend of features from both humans and fish—tritons have
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two legs instead of a tail. This gives tritons the ability to operate on land, though
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they are neither as comfortable nor as skilled above water as below.
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The arms and legs of a triton feature fins that assist in swimming, and their entire
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body is covered in fine scales that range in color from silver to cerulean blue
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to seaweed green. Their amphibious nature shows in the webbing between the digits
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of their feet and hands, as well as the fact that they have both gills and a human-shaped
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nose and mouth. Triton hair grows in wide strands like seagrass, commonly green
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in shade but in some cases blue or white. Their eyes range in color from sea blue
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to golden.
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Many tritons see themselves as defenders of the deep, dedicating their lives to
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protecting the inhabitants of the seas from evil creatures and intruders—whether
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they come from underwater or the surface world. Primary among triton foes are __sea
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devils__ and __alghollthu__, both of whom have amphibious forces that tritons have
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had to fight underwater and on land.
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In their quest to fight underwater evil, tritons sometimes ally with __dolphins__
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and sea turtles (both of which make excellent mounts), __water elemental__, and
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sometimes even __sharks__ and __sea serpents__. Tritons can summon such allies using
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a conch shell as a trumpet. When it comes to other intelligent undersea species,
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however, tritons take pride in their self-sufficiency, rarely trading with other
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underwater peoples such as merfolk, and even more rarely forming established alliances.
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Tritons live in natural-grown villages on the sea floor, forging dwellings out of
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colorful coral reefs, in rift valleys heated by volcanic activity, and even in underwater
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canyons— though they avoid settling in extreme depths due to the risk of encountering
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__krakens__ or worse. They like to decorate their homes with aquatic plants, bioluminescent
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fish, and attractive trinkets recovered from shipwrecks.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 16'
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hp: 30
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hp_misc: null
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immunities: null
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items:
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- conch shell
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- shell armor
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- shell armor
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- trident
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languages:
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- Aquan
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- Common
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level: 2
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+6
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type: piercing
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name: trident
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plus_damage: null
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to_hit: 10
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traits: null
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name: Triton
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perception: 8
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The triton Interacts to raise their trident, gaining a +1 circumstance
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bonus to AC until the start of their next turn. During this time, any of their
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allies also gains the bonus while adjacent to the triton.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Defender of the Seas
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range: null
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raw_description: '**Defender of the Seas** The triton Interacts to raise their
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trident, gaining a +1 circumstance bonus to AC until the start of their next turn.
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During this time, any of their allies also gains the bonus while adjacent to the
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triton.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Three Actions
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critical_failure: null
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critical_success: null
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description: null
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effect: The triton blows into a conch shell, casting a 2nd-level __summon animal__
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spell. The triton can summon only an __aquatic__ creature, such as a __dolphin__,
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__octopus__, __ray__, __sea snake__, or __electric eel__This creature remains
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until it is slain, the triton Dismisses it, or the triton summons another ally.
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effects: null
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failure: null
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frequency: once per day
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full_description: null
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generic_description: null
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name: Summon Aquatic Ally
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range: null
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raw_description: '**Summon Aquatic Ally** [Three Actions] (__conjuration__, __primal__)
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**Frequency** once per day; **Effect** The triton blows into a conch shell, casting
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a 2nd-level __summon animal__ spell. The triton can summon only an __aquatic__
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creature, such as a __dolphin__, __octopus__, __ray__, __sea snake__, or __electric
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eel__This creature remains until it is slain, the triton Dismisses it, or the
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triton summons another ally.'
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requirements: null
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success: null
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traits:
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- conjuration
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- primal
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d8+6
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type: piercing
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name: trident
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plus_damage: null
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to_hit: 9
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traits:
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- thrown 20 feet
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 5
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fort_misc: null
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misc: null
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ref: 11
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ref_misc: null
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will: 8
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +8
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- darkvision
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size: Medium
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skills:
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- bonus: 8
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misc: null
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name: 'Athletics '
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- bonus: 4
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misc: null
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name: 'Crafting '
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- bonus: 6
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misc: null
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name: 'Diplomacy '
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- bonus: 6
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misc: null
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name: 'Nature '
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- bonus: 9
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 263
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page_stop: null
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speed:
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- amount: 5
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type: Land
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- amount: 35
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type: swim
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spell_lists: null
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traits:
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- NG
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- Medium
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- Amphibious
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- Humanoid
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type: Creature
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weaknesses: null
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